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Wtf

.SPiNE

Active Member
<span class=Apple-style-span style="WORD-SPACING: 0px; FONT: 13px/24px 'Trebuchet MS'; TEXT-TRANSFORM: none; COLOR: rgb(255,255,255); TEXT-INDENT: 0px; WHITE-SPACE: normal; LETTER-SPACING: normal; BORDER-COLLAPSE: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0"><font color=#000000><strong style="COLOR: rgb(172,210,239)"><font color=#ffffff>First red - GG Blaze and the likes?
Second red - So if I'm jumping around with SJ and someone throws a Fire Blast at me, then my SJ would be suppressed as if I just used an attack myself?&nbsp; Stupid change that would be pretty annoying to move around in PvP zones.&nbsp; That's ok though since pros like myself roll with CJ.
Third red - So pretty much Teleport is useless in PvP if it's your only travel power?&nbsp; Well that's ok cause my Quicksand = 100% WIN now.
Fourth red - So toggles with mez resistance such as Integration will still be active when that player's held.&nbsp; Does this mean it will continue to offer mez resistance AND protection to make the already short mez duration even shorter?
Fifth red - Mez resistance toggles are still on when someone's held.&nbsp; Mez powers are reduced to 2-4 seconds.&nbsp; It usually takes 6+ holds from a Controller to hold someone with mez protection, such as Integration.&nbsp; How the hell am I going to stack 6 holds within 4 seconds?&nbsp; And wtf is with this "because Knockback is a binary effect" shit?

Only green - About the only good thing I see to the new change.</font><font color=#000000>


</font>

PVP Revamp[/b] </font>
  • <li style="PADDING-RIGHT: 0px; BACKGROUND-POSITION: 2px 2px; PADDING-LEFT: 30px; BACKGROUND-IMAGE: url(http://www.cityofheroes.com/images/bullet1.png); PADDING-BOTTOM: 0px; MARGIN: 0px 0px 15px; PADDING-TOP: 0px; BACKGROUND-REPEAT: no-repeat; LIST-STYLE-TYPE: none; -webkit-background-clip: initial; -webkit-background-origin: initial"><font color=#ffffff>PvP combat has been completely revamped in this issue, in an attempt to make it more fun for all ATs and builds. Please note that these changes only take effect in PvP situations; these changes have no effect on PvE. Here are a summary of the major changes:</font> <ul style="PADDING-RIGHT: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 7px 0px 0px; PADDING-TOP: 0px; LIST-STYLE-TYPE: none"><li style="PADDING-RIGHT: 0px; BACKGROUND-POSITION: 2px 2px; PADDING-LEFT: 30px; BACKGROUND-IMAGE: url(http://www.cityofheroes.com/images/bullet2.png); PADDING-BOTTOM: 0px; MARGIN: 0px 0px 15px 30px; PADDING-TOP: 0px; BACKGROUND-REPEAT: no-repeat; LIST-STYLE-TYPE: none; -webkit-background-clip: initial; -webkit-background-origin: initial"><font color=#000000><font color=#ffffff>The damage of all attacks has been refigured.</font> <font color=#ff0000>Basically, the longer the activation/animation time of an attack power, the more damage the power is going to do.</font> </font><font color=#ffffff>There are adjustments for recharge time and Endurance cost, but the actual time the power takes up in an attack chain is the primary consideration.</font> <li style="PADDING-RIGHT: 0px; BACKGROUND-POSITION: 2px 2px; PADDING-LEFT: 30px; BACKGROUND-IMAGE: url(http://www.cityofheroes.com/images/bullet2.png); PADDING-BOTTOM: 0px; MARGIN: 0px 0px 15px 30px; PADDING-TOP: 0px; BACKGROUND-REPEAT: no-repeat; LIST-STYLE-TYPE: none; -webkit-background-clip: initial; -webkit-background-origin: initial"><font color=#ffffff>In general, the base damage of all Archetypes has been increased in PvP zones and Arenas. The Containment bonus for Controllers in PvP has been reduced because of their higher base damage.</font> <li style="PADDING-RIGHT: 0px; BACKGROUND-POSITION: 2px 2px; PADDING-LEFT: 30px; BACKGROUND-IMAGE: url(http://www.cityofheroes.com/images/bullet2.png); PADDING-BOTTOM: 0px; MARGIN: 0px 0px 15px 30px; PADDING-TOP: 0px; BACKGROUND-REPEAT: no-repeat; LIST-STYLE-TYPE: none; -webkit-background-clip: initial; -webkit-background-origin: initial"><font color=#000000><font color=#ff0000>Being hit by an attack triggers movement suppression, just as making an attack does.</font></font><font color=#ffffff> Suppression for being hit by an attack is always the same duration. Any power with a negative impact on the target (including all debuff powers) is considered an attack.</font> <li style="PADDING-RIGHT: 0px; BACKGROUND-POSITION: 2px 2px; PADDING-LEFT: 30px; BACKGROUND-IMAGE: url(http://www.cityofheroes.com/images/bullet2.png); PADDING-BOTTOM: 0px; MARGIN: 0px 0px 15px 30px; PADDING-TOP: 0px; BACKGROUND-REPEAT: no-repeat; LIST-STYLE-TYPE: none; -webkit-background-clip: initial; -webkit-background-origin: initial"><font color=#ff0000>Note that Teleport powers are completely disabled when suppressed.</font> <li style="PADDING-RIGHT: 0px; BACKGROUND-POSITION: 2px 2px; PADDING-LEFT: 30px; BACKGROUND-IMAGE: url(http://www.cityofheroes.com/images/bullet2.png); PADDING-BOTTOM: 0px; MARGIN: 0px 0px 15px 30px; PADDING-TOP: 0px; BACKGROUND-REPEAT: no-repeat; LIST-STYLE-TYPE: none; -webkit-background-clip: initial; -webkit-background-origin: initial"><font color=#ffffff>Healing powers also trigger suppression.</font> <li style="PADDING-RIGHT: 0px; BACKGROUND-POSITION: 2px 2px; PADDING-LEFT: 30px; BACKGROUND-IMAGE: url(http://www.cityofheroes.com/images/bullet2.png); PADDING-BOTTOM: 0px; MARGIN: 0px 0px 15px 30px; PADDING-TOP: 0px; BACKGROUND-REPEAT: no-repeat; LIST-STYLE-TYPE: none; -webkit-background-clip: initial; -webkit-background-origin: initial"><font color=#ffffff>The greater the base range of an attack, the longer the suppression for the attacker.</font> <li style="PADDING-RIGHT: 0px; BACKGROUND-POSITION: 2px 2px; PADDING-LEFT: 30px; BACKGROUND-IMAGE: url(http://www.cityofheroes.com/images/bullet2.png); PADDING-BOTTOM: 0px; MARGIN: 0px 0px 15px 30px; PADDING-TOP: 0px; BACKGROUND-REPEAT: no-repeat; LIST-STYLE-TYPE: none; -webkit-background-clip: initial; -webkit-background-origin: initial"><font color=#ffffff>Teleport Foe and related powers in Gravity Control and Warshade powersets now grant 3/4 of a second "untouchable" flag on the target.</font> <li style="PADDING-RIGHT: 0px; BACKGROUND-POSITION: 2px 2px; PADDING-LEFT: 30px; BACKGROUND-IMAGE: url(http://www.cityofheroes.com/images/bullet2.png); PADDING-BOTTOM: 0px; MARGIN: 0px 0px 15px 30px; PADDING-TOP: 0px; BACKGROUND-REPEAT: no-repeat; LIST-STYLE-TYPE: none; -webkit-background-clip: initial; -webkit-background-origin: initial"><font color=#ffffff>Resistance and defense powers have greater diminishing returns when stacked than in PvE, and lower caps.</font> <li style="PADDING-RIGHT: 0px; BACKGROUND-POSITION: 2px 2px; PADDING-LEFT: 30px; BACKGROUND-IMAGE: url(http://www.cityofheroes.com/images/bullet2.png); PADDING-BOTTOM: 0px; MARGIN: 0px 0px 15px 30px; PADDING-TOP: 0px; BACKGROUND-REPEAT: no-repeat; LIST-STYLE-TYPE: none; -webkit-background-clip: initial; -webkit-background-origin: initial"><font color=#ffffff>Healing powers suffer from diminishing returns when several are used in a short period of time.</font> <li style="PADDING-RIGHT: 0px; BACKGROUND-POSITION: 2px 2px; PADDING-LEFT: 30px; BACKGROUND-IMAGE: url(http://www.cityofheroes.com/images/bullet2.png); PADDING-BOTTOM: 0px; MARGIN: 0px 0px 15px 30px; PADDING-TOP: 0px; BACKGROUND-REPEAT: no-repeat; LIST-STYLE-TYPE: none; -webkit-background-clip: initial; -webkit-background-origin: initial"><font color=#ffffff>All Archetypes (except Tankers and Masterminds) have some default resistances to all attacks in PVP.</font> <li style="PADDING-RIGHT: 0px; BACKGROUND-POSITION: 2px 2px; PADDING-LEFT: 30px; BACKGROUND-IMAGE: url(http://www.cityofheroes.com/images/bullet2.png); PADDING-BOTTOM: 0px; MARGIN: 0px 0px 15px 30px; PADDING-TOP: 0px; BACKGROUND-REPEAT: no-repeat; LIST-STYLE-TYPE: none; -webkit-background-clip: initial; -webkit-background-origin: initial"><font color=#ffffff>Unlike in PvE, defensive toggles do not suppress when you are held/stunned. </font><font color=#ff0000>This means that not only do the toggles not drop, they continue to grant defenses while the player is held/stunned.</font> <li style="PADDING-RIGHT: 0px; BACKGROUND-POSITION: 2px 2px; PADDING-LEFT: 30px; BACKGROUND-IMAGE: url(http://www.cityofheroes.com/images/bullet2.png); PADDING-BOTTOM: 0px; MARGIN: 0px 0px 15px 30px; PADDING-TOP: 0px; BACKGROUND-REPEAT: no-repeat; LIST-STYLE-TYPE: none; -webkit-background-clip: initial; -webkit-background-origin: initial"><font color=#ffffff>Melee classes gain extra resistances to all debuffs and to movement slows. These bonuses are linked to the power in each set that gives status protection (Unyielding Stance, Wet Ice, Plasma Shield, etc.).</font> <li style="PADDING-RIGHT: 0px; BACKGROUND-POSITION: 2px 2px; PADDING-LEFT: 30px; BACKGROUND-IMAGE: url(http://www.cityofheroes.com/images/bullet2.png); PADDING-BOTTOM: 0px; MARGIN: 0px 0px 15px 30px; PADDING-TOP: 0px; BACKGROUND-REPEAT: no-repeat; LIST-STYLE-TYPE: none; -webkit-background-clip: initial; -webkit-background-origin: initial"><font color=#ffffff>"Buffing" Archetypes (Defenders, Controllers, Corruptors, Dominators and Masterminds) have less ability to benefit from all buffing powers than other ATs (the powers have less effect on them, and their caps are lower).</font> <li style="PADDING-RIGHT: 0px; BACKGROUND-POSITION: 2px 2px; PADDING-LEFT: 30px; BACKGROUND-IMAGE: url(http://www.cityofheroes.com/images/bullet2.png); PADDING-BOTTOM: 0px; MARGIN: 0px 0px 15px 30px; PADDING-TOP: 0px; BACKGROUND-REPEAT: no-repeat; LIST-STYLE-TYPE: none; -webkit-background-clip: initial; -webkit-background-origin: initial"><font color=#ffffff>Melee ATs gain more benefit from buffing powers than other Archetypes (the powers have greater effect on them, and their caps are higher).</font> <li style="PADDING-RIGHT: 0px; BACKGROUND-POSITION: 2px 2px; PADDING-LEFT: 30px; BACKGROUND-IMAGE: url(http://www.cityofheroes.com/images/bullet2.png); PADDING-BOTTOM: 0px; MARGIN: 0px 0px 15px 30px; PADDING-TOP: 0px; BACKGROUND-REPEAT: no-repeat; LIST-STYLE-TYPE: none; -webkit-background-clip: initial; -webkit-background-origin: initial"><font color=#00ff00>Defeating enemies in PvP can award Influence/Infamy, Inspirations, and rarely Salvage, but no XP.</font> <li style="PADDING-RIGHT: 0px; BACKGROUND-POSITION: 2px 2px; PADDING-LEFT: 30px; BACKGROUND-IMAGE: url(http://www.cityofheroes.com/images/bullet2.png); PADDING-BOTTOM: 0px; MARGIN: 0px 0px 15px 30px; PADDING-TOP: 0px; BACKGROUND-REPEAT: no-repeat; LIST-STYLE-TYPE: none; -webkit-background-clip: initial; -webkit-background-origin: initial"><font color=#000000><font color=#ffffff>In general, there is no such thing as Status Protection in PvP, only Resistance. The exception is Knockback protection,</font> <font color=#ff0000>since Knockback is a binary effect</font>. </font><font color=#ff0000>The base durations of status effects are greatly reduced in PvP (generally 4 seconds for Controllers and Dominators, 2 seconds for all other Archetypes).&nbsp;</font>
    &nbsp;
[/list]</span>
 
RE: Wtf?

.SPiNE said:
<span class="Apple-style-span" style="word-spacing: 0px; font-family: 'Trebuchet MS'; font-style: normal; font-variant: normal; font-weight: normal; font-size: 13px; line-height: 24px; font-size-adjust: none; font-stretch: normal; text-transform: none; color: rgb(255, 255, 255); text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2;"><font color="#000000"><strong style="color: rgb(172, 210, 239);"><font color="#ffffff">Fir</font>[/b]</font>
  • <li style="margin: 0px 0px 15px; padding: 0px 0px 0px 30px; background-position: 2px 2px; background-image: url(http://www.cityofheroes.com/images/bullet1.png); background-repeat: no-repeat; list-style-type: none;"><ul style="margin: 7px 0px 0px; padding: 0px; list-style-type: none;"><li style="margin: 0px 0px 15px 30px; padding: 0px 0px 0px 30px; background-position: 2px 2px; background-image: url(http://www.cityofheroes.com/images/bullet2.png); background-repeat: no-repeat; list-style-type: none;"><font color="#00ff00">Defeating enemies in PvP can award Influence/Infamy, Inspirations, and rarely Salvage, but no XP.</font>
[/list]</span>

EXTREMELY RELEVANT TO MY INTERESTS

I now wish we were heroside so I can farm lolGuyvers all day long
 
RE: Wtf?

Son you'd be using Black hole in every fight to run away. Don't even start
 
RE: Wtf?

Brutes are getting Focused ACC and so are Corruptors.&nbsp; I LOL'D!!&nbsp; Think I read that Corruptors haz Power Boost now too.&nbsp; I LOL'D!!!
 
RE: Wtf?

One of my friends says is like 500 infamy in SG mode, so 1000 out of SG mode on a 50. I guess my thread about this during closed testing got threw to the devs, though this isn't much of a reward system to get people to PVP... Better than nothing though to be sure.
 
RE: Wtf?

Why didnt they just keep the i12 settings for pvp, and add in the xp/infl&nbsp; for killing players.
I just dont get their reasoning for changing the game dynamics on the WHIM that it will create more activity in the zones.

I know i say this every month but, my account is cancelled, and hopefully if I get a new computer i can go play WAR with you guys.

If not, then
face_sad.gif
 
RE: Wtf?

LanksCOH said:
I know i say this every month but, my account is cancelled, and hopefully if I get a new computer i can go play WAR with you guys.

If not, then
face_sad.gif

Is there anyway just to upgrade to a better video card or stick in more RAM in that badboy?
 
RE: Wtf?

Its one of those nazi company setups, plus it doesnt have enough space for the video card i want, stupid media centre format
 
RE: Wtf?

I totally fail to see the logic of driving off a part of your player base, no matter how small, with major changes you know they won't like and add nothing to attracted costumers to replace the ones you are loosing. No one who loves PVP in other games is gonna come play this game now, PVP still means not much of anything. People who didn't PVP, prolly won't stay, cause of the changes, and even if they do, that's not replacing what you've lost. Oh wait, logic... I forgot...
 
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