Are they kidding? Apparently the interviewer/previewer didn't bother to ask anyone what they thought of it. Someone smack some sense in da' biotch!
Winner: City of Heroes (writeup by Krystalle Voecks)
Our pick for Most Improvements in an MMO for 2008 goes to <font color=#01737a size=2>NCsoft</font>'s <font color=#01737a size=2>City of Heroes</font> & <font color=#01737a size=2>City of Villains</font>. While only <font color=#01737a size=2>Issue 12</font> and <font color=#01737a size=2>Issue 13</font> came out this year, both were fairly hefty in terms of giving players new options on their beloved game. In <font color=#01737a size=2>Issue 12 "The Midnight Hour"</font> we saw Powerset Proliferation; <font color=#01737a size=2>Villain Epic Archetypes</font>; the addition of the <font color=#01737a size=2>Midnight Squad</font>, introducing the <font color=#01737a size=2>Roman Cimeroran</font> maps; the <font color=#01737a size=2>Hollows overhaul</font>; and even some smaller and greatly needed things like the ability to convert three Inspirations to one of a more useful type and <font color=#01737a size=2>more character slots</font>. <font color=#01737a size=2>Issue 13 "Power and Responsibility"</font> added in <font color=#01737a size=2>Day Jobs</font> for offline character progression; multiple builds for solo and group play; Pain Dominance and <font color=#01737a size=2>Shields</font> as <font color=#01737a size=2>new powersets</font>; Leveling Pact; <font color=#01737a size=2>SuperGroup base re-pricing</font>, saving millions of Prestige across the board; and <font color=#01737a size=2>Merit rewards</font> along with <font color=#01737a size=2>lots of other good stuff</font>.
In short, it's been an awesome year for the Heroes and Villains of Paragon City, and with <font color=#01737a size=2>Issue 14 Architect</font> planned for next year, it looks like 2009 is on track to rock, too. Hats off - and capes on - for the <font color=#01737a size=2>City of Heroes</font> & <font color=#01737a size=2>City of Villains</font> developers!
Winner: City of Heroes (writeup by Krystalle Voecks)
Our pick for Most Improvements in an MMO for 2008 goes to <font color=#01737a size=2>NCsoft</font>'s <font color=#01737a size=2>City of Heroes</font> & <font color=#01737a size=2>City of Villains</font>. While only <font color=#01737a size=2>Issue 12</font> and <font color=#01737a size=2>Issue 13</font> came out this year, both were fairly hefty in terms of giving players new options on their beloved game. In <font color=#01737a size=2>Issue 12 "The Midnight Hour"</font> we saw Powerset Proliferation; <font color=#01737a size=2>Villain Epic Archetypes</font>; the addition of the <font color=#01737a size=2>Midnight Squad</font>, introducing the <font color=#01737a size=2>Roman Cimeroran</font> maps; the <font color=#01737a size=2>Hollows overhaul</font>; and even some smaller and greatly needed things like the ability to convert three Inspirations to one of a more useful type and <font color=#01737a size=2>more character slots</font>. <font color=#01737a size=2>Issue 13 "Power and Responsibility"</font> added in <font color=#01737a size=2>Day Jobs</font> for offline character progression; multiple builds for solo and group play; Pain Dominance and <font color=#01737a size=2>Shields</font> as <font color=#01737a size=2>new powersets</font>; Leveling Pact; <font color=#01737a size=2>SuperGroup base re-pricing</font>, saving millions of Prestige across the board; and <font color=#01737a size=2>Merit rewards</font> along with <font color=#01737a size=2>lots of other good stuff</font>.
In short, it's been an awesome year for the Heroes and Villains of Paragon City, and with <font color=#01737a size=2>Issue 14 Architect</font> planned for next year, it looks like 2009 is on track to rock, too. Hats off - and capes on - for the <font color=#01737a size=2>City of Heroes</font> & <font color=#01737a size=2>City of Villains</font> developers!