I'm in class so I can't type up some giant dealio. But here goes, my opinions up to lvl 30 (the last lvl in which you get a skill point, i.e. max lvl
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I've spent most of my time PvPing. The game is crisp and clean, and there are several gameplays that it randomly chooses between. From gameplays like CTR (Similar to CTF, but you control a robot and have to get it to inside the enemy base without being destroyed), Scramble (King of the Hill with 3 points. 2 points must be controlled to gain points.), Breach (Starts with one point, once the attackers capture it, the next point is further into the enemy base. 3 points total. AvA is much like this, with the obvious exception of the fact that you can fully fill out a team of 10, as well as use crafted items like dropships, etc.) and Payload (The payload starts at the beginning, obviously. There are three points that it must be pushed to. Once it hits a point, it won't be pushed further back). A uniform concept of capturing all points/payloads is that your team must be the only player(s) encompassing the point, if there is an enemy within the point, it sits stagnant until all players on one team or another are no longer in it.
As far as skill points go, you will have a total of 13 once you get them all. You start getting them at 6, and every even level up to 30 will give you one. Armor and health from the get go will be all you have, so there is no real gear-dependency in that sense. Aside from skill points, you unlock equipment throughout your leveling process, providing you upgrades in several areas: Melee, Primary Weapon, Secondary, Specialty, and Jetpack. These 4 are the only things that burn Power (with the exception of Melee, unless you are holding R-click to block other melee attacks). You also have 3 offhand slots. Once you hit 29-30, you will have all of them unlocked. There are about 10 to choose from. In terms of a recon, there are two types of proximity mines (you can place up to 3 at once), several bombs ranging from Fire(ignite DoT) to EMP (stuns turrets/players) to Venom (bamf, lvl 29, adds a poison DoT). There are movement and damage stims as well, like Bionics, Range Stim, Melee Stim. Other offhands include things to remove debuffs, etc. Each class obviously has its own offhands that fit the needs of a tank position, a medic, a turret farmer, etc. On your person at any given time, you can have a total of 15 device points. Melee takes no points. Your primary/secondary/special/offhands are where the points go. There are 4 levels of each piece of equipment.
Outside of the in-game battle concept of AvA, I'm not all too familiarized with the concept just yet. There are 5 persistent maps that open up for a 2 hour window at varying times of day. Each map has varying amounts of hexes to be controlled, some of the bigger maps (Sovereign - ~ 9pm EST) have 200-ish. On the maps are bases and resources that provide bonuses to Agencies and Alliances. That's about all I know at the moment.
Armors go all the way up to lvl 50, but are all just for looks. On armor there are 3 parts that can be dyed(Primary, Secondary, Emissive), and on weapons there are two(Primary, Emissive). Dyes also require level, and there are 4 different sets of dye vendors. The first require only lvl 5, I think. II requires lvls higher than that, III higher, and finally the IV dye vendor has dyes from lvl 34-50. The look and color of dyes get much better, much more vibrant, and totally badass as they go higher.
Thats about it for now on the PvP. I could go on for hours talking about GA, I love it.
PvE time?
The pve has 5 levels of security, with the difficulty going up each time. Low - Medium - High - Maximum - Double Agent. Each requires a higher lvl than the previous, and Double Agent requires lvl 25+. The primary motive of the PvE in this game is for crafting materials. Quality of mats go up as the difficulty goes up, yadda yadda yadda. The mats allow of the crafting of implants, which provide bonuses to your person. Bonuses can include +3% melee damage, +10% HP, Damage reduction, etc. All implants have durability. I believe its set that each one has 35/35 dur, and it goes down with each match you play. There is talk of repairers and stuff, but I'm not sure about that as of yet.
Basic gameplay of PvE: Run through, kill the little androids, run into mini-bosses(more as difficulty goes up, often times multiple at once - Elite Assassin(recon, easy kill), Helot(assault, uses a BAMF minigun), Alchemist(heals self), and they also include some of the main boss types you might see in Low-Med sec like the Guardians and this giant stupid fucking spider that sprints at you and knocks you across the room. There's a forcefield protected boss room at the end, once you go in you don't go out. Basically set up, burn down the boss. Higher security levels spawn mobs/minibosses at time intervals, providing an interesting complexity to the fight.
Overall for the past few days I've been playing, I'd give Global Agenda a 8.5-9/10. Once I play the AvA and see how the in game competition heats up, I'll give a more permanent rating. It has a good chance of getting a 10/10. I love the game.
EDIT: I figured class wasn't worth listening to. Typed this straight through it.