COMBINED NOTES
Powers
* Endurance Modification IOs should now properly effect endurance draining powers such as Short Circuit.
* Taunt Aura powers, such as Invincibility, no longer accept IO Set Enhancements.
* Ouroboros Portals may no longer be summoned in PvP Zones.
* Flares for Blasters, Defenders and Dominators range increased from 60’ to 80’
*Performance Shifter: Chance for +Endurance is no longer resistible. Ifyour powerset includes Endurance Drain resistance, you will now seefull benefit of this enhancement.
* Oil Slick will now display a ‘Defense Debuff’ FX graphic on targets.
* Ouroboros Portals will no longer aggro critters.
* The Recharge time for Choking Cloud has been reduced from 90 seconds to 20 seconds.
*Clarity, Clear Mind and Thaw will no longer stack if cast by the samecharacter. Protection values for all powers increased by 50% (ie: ifbefore each application of a power gave a character 6 points of Holdprotection, it would now give 9 points.)
F/X
* Full animation for Whirling Hands (as well as all other powers that share this animation) has been restored.
* Summoned Snow Beast will no longer play their spawn animation twice when summoned.
Tasks
*Fixed a bug where players that weren’t level 35 or higher could getmissions in the Rikti War Zone through the Ouroboros device.
* Fixed issue where TF/SF members could buy from contacts using cell phones.
Invention
* Fixed inconsistent Salvage requirements on new Issue 11 Recipes (Level of recipe did not match level of Salvage needed for it)
* Allowed slotting level range for Crafted Enhancement Set - Sniper / Extreme Measures should now be correct.
* Allowed slotting level range for Crafted Enhancement: Boost Set: Red Fortune should now be correct.
* Force Feedback Chance for Recharge should no longer display the wrong Icon on the status effect bar.
* Ultra Rare Enhancements and their Set Bonuses should now work at all levels if exemplared.
* Ultra Rare IO Enhancements now correctly state they cannot be slotted until level 50.
* Energy Manipulator: Chance to Stun will no longer have any effect on PVP targets.
* Achilles\s Heel: Chance for Resistance Debuff should no longer accidentally debuff the caster
* Touch of Lady Grey: Chance for Negative Energy Damage will no longer damage the user in certain cases.
* Using your Summon Ouroboros Portal power while your portal still exists should no longer cause the power to fail.
CITY OF HEROES
Powers
*Scrapper Martial Arts Crippling Axe Kick had its recharge time listedas ‘Fast’ when it should be referred to as ‘Moderate’. The help texthas been corrected.
* Defenders version of Voltaic Sentinel duration set to 60 seconds.
*Energy Blast Power Bolt for Blasters had a 5% chance to not deal thesmashing portion of its damage. This has been corrected -- it shouldnow always do the smashing damage, assuming the power hits a target.
*Devices Auto Turret did not have a Defiance modifier active. This hasbeen corrected. It now adds ~39% damage buff when successfully cast.
*Scrapper Invincibility was set to use the wrong operator for its TauntAura. This has been corrected and should be back to its I10effectiveness.
* Moment of Glory: Removed Health crash and Healresistance. Reduced Recharge time to 240 seconds. Decreased Protection,Resistance and Defense durations to 20 seconds.
* Resolved an issue with the delay on the visual FX for Munitions Mastery - Cryo Freeze Ray & Sleep Grenade.
* Devices Web Grenade now properly stacks it’s Defiance modifiers.
* Frozen Aura for Tankers now has a damaging component.
* Repaired Ice Blast Blizzard for Blasters. Its Endurance Crash was inadvertantly removed.
*Tanker Dual Blade Taunt recharge rate was set to 3 seconds, instead ofthe 10 seconds all other Tanker Taunt powers are set to. This has beencorrected.
CITY OF VILLAINS
Powers
* MastermindRobotics Pulse Rifle Burst was doing Negative Energy Damage instead ofEnergy damage. The damage type is now correctly set to the Energy type.
*Stalkers Assassination attacks have been modified for PvE use. Thedamage scalar used for the critical portion has been broken into twoparts. The first part, which operates the same as the originalCritical, is now 2/3rds its previous value. The second part, however,does 10% of the targets maximum health, prior to resistances. Againstunderlings and minions, this results in slightly lower overall damage.Against Lieutenants, the damage is roughly equivalent. In all othercases, the overall damage output should be significantly increased.
F/X
*Resolved issue with a shared wristband activation sequence that wasresulting in sounds being shared between powers such as RoboticsMasterminds and the portable workbench/Ouroboros portal summon.
* Transitioning from running forward to strafing left or right has been fixed for Dual Pistols.