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Powerset Prolification

Powerset Proliferation

Is there a list out yet of all the changes? I couldn't seem to find one on the official forums but everyone seems to know what everyone else is getting.
 
Proliferation*

<p>List of New Primary and Secondary Powersets added in Issue 12</p> <p>Blaster
New Primary - Psychic Blast
New Secondary - Mental Manipulation</p> <p>Corruptor
New Primary - Electrical Blast
New Secondary - Storm Summoning</p> <p>Controller
New Primary - Plant Control
New Secondary - Thermal Radiation</p> <p>Dominator
New Primary - Earth Control
New Secondary - Electricity Manipulation</p> <p>Defender
New Primary - Cold Domination
New Secondary - Ice Blast</p> <p>Mastermind
New Secondary - Storm Summoning</p> <p>Brute
New Primary - Battle Axe
New Primary - War Mace
New Secondary - Super Reflexes</p> <p>Stalker
New Primary - Electric Melee
New Secondary - Electric Armor</p> <p>Tank
New Primary - Dark Armor
New Secondary - Dark Melee</p> <p>Scrapper
New Primary - Fiery Melee
New Secondary - Fiery Aura</p>
 
Damn all you noobs!&nbsp; Stop thinking that Psi Blasters would be the shit, like holy $*#& WTF!!!!!11!

Psi Defenders are the weakest shit out there if not for their debuff primary.&nbsp; Blasters don't have that so psi's base damage is already weak.&nbsp; Psi is probably resisted just as much as fire or cold is in PvP.&nbsp; GAWD NEWBS!

Resisted by WP, Elec, Dark, and "others"

Blasters vs Blasters, AR or Archery would kill Psi.
 
spine i hope thats /sarcasm right there,

no outside buff in the whole game gives resistance nor defence to psionic damage, i mean sure controllers can get some shitty shield for it, but big deal blasters get stun in their psi primary or whatever you choose for secondary, whether it be sleep from elec or more stun from energy.

And yes psi blasters will be a boatload of impending doom as psi has extra range due to its lower BI, the result of which is who cares because no one resists it outside the 3 powersets mentioned. Hell, a blaster can stun w/e has its mez protection anyway if they choose energy as the secondary.

Now take for example your regular arena team,
2 rads
2 emps
2 sonic
1 kin
1 blaster

The reason this team is good as they can cap all resistance and with 2 emps this team is pretty unkillable in a group. with double fort on the blaster who is now SB'd and attacking a target with 2 rads on its ass and sonic siphoned... anyway im getting off track.

The point is, sonic doesnt do shit about psi resist, defence is shit in pvp so the defence from fort doesnt do crap but do +dmg and +tohit.

anyway, you see where im going with this?
 
Just for reference it would be

Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Level 50 Science Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Cold Mastery

Hero Profile:
------------
Level 1:&nbsp;&nbsp;&nbsp; Mental Blast&nbsp;&nbsp;&nbsp;
&nbsp;(A) Decimation - Accuracy/Damage: Level 40
&nbsp;(3) Decimation - Damage/Endurance: Level 40
&nbsp;(5) Decimation - Damage/Recharge: Level 40
&nbsp;(7) Decimation - Accuracy/Endurance/Recharge: Level 40
&nbsp;(9) Decimation - Accuracy/Damage/Recharge: Level 40
&nbsp;(34) HamiO:Nucleolus Exposure


Level 1:&nbsp;&nbsp;&nbsp; Power Thrust&nbsp;&nbsp;&nbsp;
&nbsp;(A) Kinetic Crash - Damage/Knockback: Level 50
&nbsp;(43) Kinetic Crash - Accuracy/Knockback: Level 50
&nbsp;(43) Kinetic Crash - Recharge/Knockback: Level 50
&nbsp;(46) Kinetic Crash - Endurance/Knockback: Level 50
&nbsp;(50) Kinetic Crash - Damage/Endurance/Knockback: Level 50
&nbsp;(50) Kinetic Crash - Accuracy/Endurance/Knockback: Level 50


Level 2:&nbsp;&nbsp;&nbsp; Telekinetic Blast&nbsp;&nbsp;&nbsp;
&nbsp;(A) Decimation - Accuracy/Damage: Level 40
&nbsp;(3) Decimation - Damage/Endurance: Level 40
&nbsp;(5) Decimation - Damage/Recharge: Level 40
&nbsp;(7) Decimation - Accuracy/Endurance/Recharge: Level 40
&nbsp;(9) Decimation - Accuracy/Damage/Recharge: Level 40
&nbsp;(34) HamiO:Nucleolus Exposure


Level 4:&nbsp;&nbsp;&nbsp; Build Up&nbsp;&nbsp;&nbsp;
&nbsp;(A) Adjusted Targeting - To Hit Buff: Level 50
&nbsp;(17) Adjusted Targeting - To Hit Buff/Recharge: Level 50
&nbsp;(23) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
&nbsp;(37) Adjusted Targeting - To Hit Buff/Endurance: Level 50
&nbsp;(37) Adjusted Targeting - Recharge: Level 50


Level 6:&nbsp;&nbsp;&nbsp; Hurdle&nbsp;&nbsp;&nbsp;
&nbsp;(A) Jumping IO: Level 50


Level 8:&nbsp;&nbsp;&nbsp; Combat Jumping&nbsp;&nbsp;&nbsp;
&nbsp;(A) Luck of the Gambler - Recharge Speed: Level 50
&nbsp;(15) Jumping IO: Level 50


Level 10:&nbsp;&nbsp;&nbsp; Bone Smasher&nbsp;&nbsp;&nbsp;
&nbsp;(A) Hecatomb - Damage: Level 50
&nbsp;(11) Hecatomb - Damage/Recharge: Level 50
&nbsp;(11) Hecatomb - Accuracy/Damage/Recharge: Level 50
&nbsp;(13) Hecatomb - Accuracy/Recharge: Level 50
&nbsp;(13) Hecatomb - Chance of Damage(Negative): Level 50
&nbsp;(40) HamiO:Nucleolus Exposure


Level 12:&nbsp;&nbsp;&nbsp; Aim&nbsp;&nbsp;&nbsp;
&nbsp;(A) Adjusted Targeting - To Hit Buff: Level 50
&nbsp;(17) Adjusted Targeting - To Hit Buff/Recharge: Level 50
&nbsp;(23) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
&nbsp;(36) Adjusted Targeting - Endurance/Recharge: Level 50
&nbsp;(37) Adjusted Targeting - Recharge: Level 50


Level 14:&nbsp;&nbsp;&nbsp; Super Jump&nbsp;&nbsp;&nbsp;
&nbsp;(A) HamiO:Microfilament Exposure
&nbsp;(15) HamiO:Microfilament Exposure


Level 16:&nbsp;&nbsp;&nbsp; Health&nbsp;&nbsp;&nbsp;
&nbsp;(A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
&nbsp;(36) Miracle - +Recovery: Level 40


Level 18:&nbsp;&nbsp;&nbsp; Will Domination&nbsp;&nbsp;&nbsp;
&nbsp;(A) Apocalypse - Damage: Level 50
&nbsp;(19) Apocalypse - Damage/Recharge: Level 50
&nbsp;(19) Apocalypse - Accuracy/Damage/Recharge: Level 50
&nbsp;(21) Apocalypse - Accuracy/Recharge: Level 50
&nbsp;(21) Apocalypse - Damage/Endurance: Level 50
&nbsp;(36) Accuracy IO: Level 50


Level 20:&nbsp;&nbsp;&nbsp; Stamina&nbsp;&nbsp;&nbsp;
&nbsp;(A) Endurance Modification IO: Level 50
&nbsp;(31) Endurance Modification IO: Level 50


Level 22:&nbsp;&nbsp;&nbsp; Acrobatics&nbsp;&nbsp;&nbsp;
&nbsp;(A) Endurance Reduction IO: Level 50


Level 24:&nbsp;&nbsp;&nbsp; Hasten&nbsp;&nbsp;&nbsp;
&nbsp;(A) Recharge Reduction IO: Level 50
&nbsp;(25) Recharge Reduction IO: Level 50
&nbsp;(25) Recharge Reduction IO: Level 50


Level 26:&nbsp;&nbsp;&nbsp; Stealth&nbsp;&nbsp;&nbsp;
&nbsp;(A) Luck of the Gambler - Recharge Speed: Level 50
&nbsp;(27) Red Fortune - Defense/Endurance: Level 50
&nbsp;(27) Red Fortune - Defense/Recharge: Level 50
&nbsp;(29) Red Fortune - Defense/Endurance/Recharge: Level 50
&nbsp;(29) Red Fortune - Defense: Level 50
&nbsp;(31) Red Fortune - Endurance: Level 50


Level 28:&nbsp;&nbsp;&nbsp; Invisibility&nbsp;&nbsp;&nbsp;
&nbsp;(A) Luck of the Gambler - Recharge Speed: Level 50


Level 30:&nbsp;&nbsp;&nbsp; Phase Shift&nbsp;&nbsp;&nbsp;
&nbsp;(A) Recharge Reduction IO: Level 50
&nbsp;(31) Recharge Reduction IO: Level 50


Level 32:&nbsp;&nbsp;&nbsp; Psychic Wail&nbsp;&nbsp;&nbsp;
&nbsp;(A) Armageddon - Damage: Level 50
&nbsp;(33) Armageddon - Damage/Recharge: Level 50
&nbsp;(33) Armageddon - Accuracy/Damage/Recharge: Level 50
&nbsp;(33) Armageddon - Accuracy/Recharge: Level 50
&nbsp;(34) Armageddon - Chance for Fire Damage: Level 50


Level 35:&nbsp;&nbsp;&nbsp; Boost Range&nbsp;&nbsp;&nbsp;
&nbsp;(A) Recharge Reduction IO: Level 50


Level 38:&nbsp;&nbsp;&nbsp; Total Focus&nbsp;&nbsp;&nbsp;
&nbsp;(A) Crushing Impact - Accuracy/Damage: Level 50
&nbsp;(39) Crushing Impact - Damage/Endurance: Level 50
&nbsp;(39) Crushing Impact - Damage/Recharge: Level 50
&nbsp;(39) Crushing Impact - Accuracy/Damage/Recharge: Level 50
&nbsp;(40) Crushing Impact - Accuracy/Damage/Endurance: Level 50
&nbsp;(40) HamiO:Nucleolus Exposure


Level 41:&nbsp;&nbsp;&nbsp; Flash Freeze&nbsp;&nbsp;&nbsp;
&nbsp;(A) Fortunata Hypnosis - Sleep: Level 50
&nbsp;(42) Fortunata Hypnosis - Sleep/Recharge: Level 50
&nbsp;(42) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
&nbsp;(42) Fortunata Hypnosis - Accuracy/Recharge: Level 50
&nbsp;(43) Fortunata Hypnosis - Chance for Placate: Level 50


Level 44:&nbsp;&nbsp;&nbsp; Frozen Armor&nbsp;&nbsp;&nbsp;
&nbsp;(A) Luck of the Gambler - Recharge Speed: Level 50
&nbsp;(45) Red Fortune - Defense/Endurance: Level 50
&nbsp;(45) Red Fortune - Defense/Recharge: Level 50
&nbsp;(45) Red Fortune - Defense/Endurance/Recharge: Level 50
&nbsp;(46) Red Fortune - Defense: Level 50
&nbsp;(46) Red Fortune - Endurance: Level 50


Level 47:&nbsp;&nbsp;&nbsp; Hibernate&nbsp;&nbsp;&nbsp;
&nbsp;(A) Numina's Convalescence - Endurance/Recharge: Level 50
&nbsp;(48) Numina's Convalescence - Heal/Recharge: Level 50
&nbsp;(48) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
&nbsp;(48) Recharge Reduction IO: Level 50


Level 49:&nbsp;&nbsp;&nbsp; Super Speed&nbsp;&nbsp;&nbsp;
&nbsp;(A) HamiO:Microfilament Exposure
&nbsp;(50) HamiO:Microfilament Exposure


------------
Level 1:&nbsp;&nbsp;&nbsp; Brawl&nbsp;&nbsp;&nbsp;
&nbsp;(A) Empty


Level 1:&nbsp;&nbsp;&nbsp; Sprint&nbsp;&nbsp;&nbsp;
&nbsp;(A) Unbounded Leap - +Stealth: Level 50


Level 2:&nbsp;&nbsp;&nbsp; Rest&nbsp;&nbsp;&nbsp;
&nbsp;(A) Empty


Level 1:&nbsp;&nbsp;&nbsp; Defiance&nbsp;&nbsp;&nbsp;
------------
Set Bonus Totals:
+12% DamageBuff
+4.5% Max Endurance
+70% Enhancement(Accuracy)
+115% Enhancement(RechargeTime)
+99.4 (8.25%) HitPoints
+Knockback (Mag -3) to Self
+MezResist(Immobilize) (Mag 12.1%)
+12% Recovery
+34% Regeneration
+2.5% Resistance(Smashing)
+10.1% Resistance(Fire)
+10.1% Resistance(Cold)
+2.52% Resistance(Energy)
+2.52% Resistance(Negative)
+3% RunSpeed
 
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