The dev response in this thread is why I'll never pla...
RAAGGGGEEEEE:
https://boards.cityofheroes.com/showflat.php?Cat=0&Number=13325305&page=0&fpart=1&vc=1
<blockquote><span class="small">Quote:</span><hr />
OK, so now that things have calmed down a bit, here's the low down on this one.
Macskulland Warface both got it right. When we looked at how the PVP system wasgoing to work with a rewards system, the result was pretty nasty. It'sa massive oversimplification, but normal players could not compete withexperienced PVP'rs, which wasn't much fun for the normal players.
PVPneeded to be reworked so a normal player had a reasonable chance ofbeating an experienced player. Otherwise, normal players simply willnot play if they have no chance of winning. Ending the /threadjackthere though.
The reason it's still offline is because anumber of the systems have been partially reworked for the changes.We're not exactly sure what would happen if base raids were turned onagain, so we're keeping it locked away in a cage over a deep pit fornow.
In fact, base pathing was removed not just because the baseeditors would have fun with it, but also because some of the bugscaused by changing items for raiding were not easily solvable. Yes,we'll be looking at options regarding base pathing. Considering somebases have almost a 3 items per square foot density, that particularsetup may not be viable. There are other ways around the pathingproblem though.
Hope that clarifies things a bit.
Sunstorm
<hr /></blockquote>
RAAGGGGEEEEE:
https://boards.cityofheroes.com/showflat.php?Cat=0&Number=13325305&page=0&fpart=1&vc=1
<blockquote><span class="small">Quote:</span><hr />
OK, so now that things have calmed down a bit, here's the low down on this one.
Macskulland Warface both got it right. When we looked at how the PVP system wasgoing to work with a rewards system, the result was pretty nasty. It'sa massive oversimplification, but normal players could not compete withexperienced PVP'rs, which wasn't much fun for the normal players.
PVPneeded to be reworked so a normal player had a reasonable chance ofbeating an experienced player. Otherwise, normal players simply willnot play if they have no chance of winning. Ending the /threadjackthere though.
The reason it's still offline is because anumber of the systems have been partially reworked for the changes.We're not exactly sure what would happen if base raids were turned onagain, so we're keeping it locked away in a cage over a deep pit fornow.
In fact, base pathing was removed not just because the baseeditors would have fun with it, but also because some of the bugscaused by changing items for raiding were not easily solvable. Yes,we'll be looking at options regarding base pathing. Considering somebases have almost a 3 items per square foot density, that particularsetup may not be viable. There are other ways around the pathingproblem though.
Hope that clarifies things a bit.
Sunstorm
<hr /></blockquote>