Nashenator
New Member
Read this today and I thought some of what they talked about was really cool. I think they are at least trying to head in the right direction, which in and of itself, is a positive thing. Thoughts?<div>
</div><div><span><span style="font-family: Veranda; font-size: 13px; "></span></span>From state of the game: http://herald.warhammeronline.com/warherald/NewsArticle.war?id=693
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</span></div><div><span><span style="font-family: Veranda; font-size: 13px; "><span style="font-weight: bold; ">3) Open RvR in general - </span>As the core of our game is RvR, we will keep refining all the systems to help<span> </span>encourage people to join the RvR action, especially those that have never participated in RvR before. We hope that the Zone Domination helps bring players together by encouraging defense (and attacking) of BOs and Keeps. We are also working on a new ORvR Influence bar which is filled by killing players and unlocks higher renown ranks in T4. We also want to improve XP, Renown and Influence Rewards for fighting other players apart from those bars. Additionally, we are working to implement a new RvR ToK section which tracks and rewards RvR and especially ORvR. We are also looking at implementing a “Nemesis” system which tracks the top 20 enemy players that kill you and which will give you rewards for hunting them down.</span></span><div><div><div><span style="color: rgb(232, 232, 232); font-family: Veranda; font-size: 13px; "><span style="color: rgb(0, 0, 0);"><span style="background-color: rgb(255, 255, 255);">
</span></span><div style="margin-left: 40px; "><span style="font-weight: bold; "><span style="color: rgb(0, 0, 0);"><span style="background-color: rgb(255, 255, 255);">4) Keeps in general </span></span></span><span style="color: rgb(0, 0, 0);"><span style="background-color: rgb(255, 255, 255);">- Getting the balance right for Keep attacks and defense has been quite challenging. We want to encourage players to get involved in the ORvR action and while we have done a lot of things already, we want to do even more. Our current plans include putting in a Keep Upgrade system that encourages guilds to claim and upgrade Keeps. These upgrades would be usage upgrades, not just visual upgrades. We are looking at giving interesting and useful things to guilds who upgrade Keeps; defense improvements, guilds rewards, etc. We also want to put in more attacker options, more attacker abilities, and experiment with new types of siege warfare. Down the ramp (a pun a day and all that) a bit, we are also working on putting in an additional ramp to the Keep Lord room in every Keep and Fortress in the game. Finally, we are working to refine the experience in the Fortress so that Fortress attacks happen more often and attackers have a better chance of winning (get conqueror gear into the world).
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</span></span><div style="margin-left: 40px; "><span style="font-weight: bold; "><span style="color: rgb(0, 0, 0);"><span style="background-color: rgb(255, 255, 255);">5) Keep Defense </span></span></span><span style="color: rgb(0, 0, 0);"><span style="background-color: rgb(255, 255, 255);">– We have improved Rewards for Keep Defense in 1.2 and we will continue to improve Loot, XP and Renown for defending Keeps as well as giving loot rewards (gold bag) to guilds that successfully claim and defend Keeps through Zone Capture.</span></span></div></span>[/quote]</div></div>
</div><div><span><span style="font-family: Veranda; font-size: 13px; "></span></span>From state of the game: http://herald.warhammeronline.com/warherald/NewsArticle.war?id=693
<div><span style="font-family: Veranda; font-size: 13px; font-weight: bold;">
</span></div><div><span style="font-family: Veranda; font-size: 13px; font-weight: bold;">
</span></div><div><span><span style="font-family: Veranda; font-size: 13px; "><span style="font-weight: bold; ">3) Open RvR in general - </span>As the core of our game is RvR, we will keep refining all the systems to help<span> </span>encourage people to join the RvR action, especially those that have never participated in RvR before. We hope that the Zone Domination helps bring players together by encouraging defense (and attacking) of BOs and Keeps. We are also working on a new ORvR Influence bar which is filled by killing players and unlocks higher renown ranks in T4. We also want to improve XP, Renown and Influence Rewards for fighting other players apart from those bars. Additionally, we are working to implement a new RvR ToK section which tracks and rewards RvR and especially ORvR. We are also looking at implementing a “Nemesis” system which tracks the top 20 enemy players that kill you and which will give you rewards for hunting them down.</span></span><div><div><div><span style="color: rgb(232, 232, 232); font-family: Veranda; font-size: 13px; "><span style="color: rgb(0, 0, 0);"><span style="background-color: rgb(255, 255, 255);">
</span></span><div style="margin-left: 40px; "><span style="font-weight: bold; "><span style="color: rgb(0, 0, 0);"><span style="background-color: rgb(255, 255, 255);">4) Keeps in general </span></span></span><span style="color: rgb(0, 0, 0);"><span style="background-color: rgb(255, 255, 255);">- Getting the balance right for Keep attacks and defense has been quite challenging. We want to encourage players to get involved in the ORvR action and while we have done a lot of things already, we want to do even more. Our current plans include putting in a Keep Upgrade system that encourages guilds to claim and upgrade Keeps. These upgrades would be usage upgrades, not just visual upgrades. We are looking at giving interesting and useful things to guilds who upgrade Keeps; defense improvements, guilds rewards, etc. We also want to put in more attacker options, more attacker abilities, and experiment with new types of siege warfare. Down the ramp (a pun a day and all that) a bit, we are also working on putting in an additional ramp to the Keep Lord room in every Keep and Fortress in the game. Finally, we are working to refine the experience in the Fortress so that Fortress attacks happen more often and attackers have a better chance of winning (get conqueror gear into the world).
</span></span></div><span style="color: rgb(0, 0, 0);"><span style="background-color: rgb(255, 255, 255);">
</span></span><div style="margin-left: 40px; "><span style="font-weight: bold; "><span style="color: rgb(0, 0, 0);"><span style="background-color: rgb(255, 255, 255);">5) Keep Defense </span></span></span><span style="color: rgb(0, 0, 0);"><span style="background-color: rgb(255, 255, 255);">– We have improved Rewards for Keep Defense in 1.2 and we will continue to improve Loot, XP and Renown for defending Keeps as well as giving loot rewards (gold bag) to guilds that successfully claim and defend Keeps through Zone Capture.</span></span></div></span>[/quote]</div></div>