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'Token' System (improving addition alongside current Contrib system)

Snahk

New Member
'Token' System (improving addition alongside current ...

<p align=left>So...yeah i've had this thread going on the official forums for warhammer, has a crazy amount of views,kudos,replies and suggestions relating to improving the current contribution system and a possible Token System.

Plz post your ideas/suggestions on the thread, constructive feedback ONLY plz & ty
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[Link - " × Token System × " ]&nbsp;
&nbsp;http://forums.warhammeronline.com/warhammer/board/message?board.id=pts_ff&thread.id=9850&nbsp;
[Link - " × Token System × " ]

Sure...feel free to say you don't like the idea of a token system, but give some god damn reasons as to why you don't like it, and how it&nbsp;COULD be improved so it could be acceptable in your opinion,&nbsp;&nbsp;plz&nbsp;give the &nbsp;courtesy of reading the entire Original Postbefore posting for the love of all orphans beaten in alleyways everywhere.....</p>
 
RE: 'Token' System (improving addition alongside curr...

As we talked about last night, I really don't like a system that's 100% reliant on random chance to reward effort. While things average out for most people, there is room in such a system for someone who is just "unlucky" to get totally shafted. Statistically anomalies happen, however improbable... If you're on a team with 6 different classes doing a dungeon boss there is a 50% chance that something will drop for a class that isn't even there. Got multiples of a class there and that chance goes up further. There are no guarantees in the current system that you will be rewarded for your effort, which is why I don't grind at things unless it's fun for me somehow. I wouldn't have spent the whole day yesterday grinding PQ's trying to get more Ruin gear if it wasn't for the great company I had with me. I don't mind grinding Bastion and higher dungeons to some extent, because even with a leet team, one mistake and it can mean team wipe. Being on that jagged edge is exciting, even if it's something I've done a number of times before. But, even if it means a fair bit of extra work to get there, a token system which gives you a level of guaranteed rewards is something I would really like to see in this game. In a game like this where they expect you to grind on toons for long durations, they need to include fitting rewards for doing so.
 
RE: 'Token' System (improving addition alongside curr...

Well, it's got to be random somehow, or everyone's going to get "ubar" gears. &nbsp;Maybe get points or something so you can cash it in for ubar gears if you didn't roll for it?
 
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