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What should I drop for Team Teleport?

.SPiNE

Active Member
<p>I already switched some of the powers like my Immobilize out for O2 Boost since that's a lot more helpful on raids.&nbsp; Not a strong heal but it is on a 2 seconds recharge and it has disorient, sleep,&nbsp;and end drain resistance.

As for Team Teleport, I really don't know what to drop for it.&nbsp; For raiding, I would have to say that Animate Stone doesn't help much, but he is really helpful on 1v1...but if I have to then I will get rid of him.&nbsp; The only other power I can think of is Stalagmites but that's an AoE stun and it does catch SOME people, and it stacks with my Tornado's stun so it goes through Acrobatics.

Here's the build as of now:</p><p>Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php</p><p>Level 48 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Medicine
Ancillary Pool: Primal Forces Mastery
</p><p>Hero Profile:
------------
Level 1:&nbsp;Fossilize&nbsp;&nbsp;&nbsp;Empty(A)
Level 1:&nbsp;Gale&nbsp;&nbsp;&nbsp;&nbsp;Empty(A)
Level 2:&nbsp;O2 Boost&nbsp;&nbsp;&nbsp;Empty(A)
Level 4:&nbsp;Snow Storm&nbsp;&nbsp;&nbsp;Empty(A)
Level 6:&nbsp;Quicksand&nbsp;&nbsp;&nbsp;Empty(A)
Level 8:&nbsp;Swift&nbsp;&nbsp;&nbsp;&nbsp;Empty(A)
Level 10:&nbsp;Hasten&nbsp;&nbsp;&nbsp;&nbsp;Empty(A)
Level 12:&nbsp;Teleport Foe&nbsp;&nbsp;&nbsp;Empty(A)
Level 14:&nbsp;Teleport&nbsp;&nbsp;&nbsp;Empty(A)
Level 16:&nbsp;Health&nbsp;&nbsp;&nbsp;&nbsp;Empty(A)
Level 18:&nbsp;Earthquake&nbsp;&nbsp;&nbsp;Empty(A)
Level 20:&nbsp;Stamina&nbsp;&nbsp;&nbsp;&nbsp;Empty(A)
Level 22:&nbsp;Freezing Rain&nbsp;&nbsp;&nbsp;Empty(A)
Level 24:&nbsp;Hurricane&nbsp;&nbsp;&nbsp;Empty(A)
Level 26:&nbsp;Stimulant&nbsp;&nbsp;&nbsp;Empty(A)
Level 28:&nbsp;Aid Self&nbsp;&nbsp;&nbsp;Empty(A)
Level 30:&nbsp;Volcanic Gasses&nbsp;&nbsp;&nbsp;Empty(A)
Level 32:&nbsp;Animate Stone&nbsp;&nbsp;&nbsp;Empty(A)
Level 35:&nbsp;Tornado&nbsp;&nbsp;&nbsp;&nbsp;Empty(A)
Level 38:&nbsp;Lightning Storm&nbsp;&nbsp;&nbsp;Empty(A)
Level 41:&nbsp;Stalagmites&nbsp;&nbsp;&nbsp;Empty(A)
Level 44:&nbsp;Conserve Power&nbsp;&nbsp;&nbsp;Empty(A)
Level 47:&nbsp;Temp Invulnerability&nbsp;&nbsp;Empty(A)
Level 49:&nbsp;Power Boost&nbsp;&nbsp;&nbsp;Empty(A)
------------
Level 1:&nbsp;Brawl&nbsp;&nbsp;&nbsp;&nbsp;Empty(A)
Level 1:&nbsp;Sprint&nbsp;&nbsp;&nbsp;&nbsp;Empty(A)
Level 2:&nbsp;Rest&nbsp;&nbsp;&nbsp;&nbsp;Empty(A)
Level 1:&nbsp;Containment&nbsp;</p><p>&nbsp;</p><p>|&nbsp;&nbsp; Copy & Paste this data chunk into Mids' Hero Designer to view the build&nbsp;&nbsp; |
|-----------------------------------------------------------------------------|
|MHDz;1516;412;552;|
>-KE4]UJPR`8O0_D'?("'?4G?^QR6]DN"H..W8=.VD"BQ;B+@>39I^;+\C72OL`PX:#G>#Q^ZJO0ZKD
QS:?00ZOD(<a href='mailto:WG@:6+WS:D]VB%3CEC59=)W2:O#3:G#,8L0>C=)\=OOM>R5:>[)L\"RVDL;O62#$,]G`1XL'>WG@:6+WS:D]VB<EC59=)W2:O#3:G#,8L0>C=)\=OOM>R5:>[)L\"RVDL;O62#$,]G`1XL</a>
M^B$Y<E#:-<=9V+[[:8RN%?==MWW393NFC&+)],QBA?])D:Z=&W#^.VW%#1NZ`A,$-0>QMGH2VXLG",
]>A:YXM?!XT*SZ?>*\H`[OBRV5^;7F\?HWR>;<X($I(F%-$$0E;,I#<A8@5.?+PB8I(42*/VGE$&R4H
*?5"OE90E)3Z8N:1`E63YBY%M%N*DM+2*:*]4%116H>RKQ4H*?-018>*3]T?2N3!.%*43A%[H!Q\OAY
7"H[N'F>VC'?+T<GQPBFBW?(">51PQ:X5U:SP/[WS0B:>WN']_6<W7\@TGT\=&-F@[[\-^FJP>NKY0R
%605#==QP@(P!R2`')`",L`*\*_.L%AX_Z1B8,%@*H.I#"P9+,5@Z:"?)U;SP.Q0`Y:`:?(+;D7Q:p``
|-----------------------------------------------------------------------------|


Just tested O2 Boost out with Power Boost.&nbsp; I can get about 13 Power Boosted O2 Boosts out and they heal for 700+ each.&nbsp; That being said, I'm sure I can keep 1 person alive if our EMP is busy.&nbsp; Either that or I can help keep our EMP alive =O!



Edit:&nbsp; Oh, Tryden, I was thinking that even if I can't make it for our attack phase on FUSION, I will still take Team Teleport since it's just an overall good power for base raids.&nbsp; A lot of&nbsp;annoying powers are location-based such as poison trap and Quicksand.&nbsp; I can easily team tp us from in front to behind the enemy so as to render their location-based powers useless.&nbsp; Also, for those OTHER annoying force bubbles and telekenesis, I can also team tp us right to them so we can get some shots off when we're close.&nbsp; Of course slows are also expected and team tp would serve its purpose there as well.</p>
 
Spine will +1 this thread every minute for 24 hours for up to 7 days if no one replies.&nbsp; Will his postcount be OVER 9000?!?!?
 
I'd drop aid self and stick by a healer or switch to recall friend + teleport, that way you can tp in and tp your team in one by one... slower but effective.
 
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