I'm gonna go Undead Mage. These two are the builds I'm thinking about.....
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ArcFlame Mage</span>
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Arcane Talents (20 points)
Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.<br clear="all">
Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after anydamage spell hits a target. The Clearcasting state reduces the manacost of your next damage spell by 100%.<br clear="all">
Evocation - 1/1 points
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.<br clear="all">
Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.<br clear="all">
Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.<br clear="all">
Improved Mana Shield - 2/2 points
Increases the damage absorbed by your Mana Shield by 75%.<br clear="all">
Frost Talents (0 points)
None
Fire Talents (31 points)
Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.<br clear="all">
Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burnfor an additional 40% of your spell's damage over 4 seconds.<br clear="all">
Pyroblast - 1/1 points
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.<br clear="all">
Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.<br clear="all">
Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.<br clear="all">
Improved Flamestrike - 3/3 points
Increases the critical strike chance of your Flamestrike spell by 15%.<br clear="all">
Blast Wave - 1/1 points
A wave of flame radiates outward from the caster, damaging all enemiescaught within the blast for 160 to 192 fire damage, and dazing them for6 seconds.<br clear="all">
Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.<br clear="all">
Fire Power - 5/5 points
Increases the damage done by your fire spells by 10%.<br clear="all">
Combustion - 1/1 points
When activated, this spell gives your next fire damage spell a 100% critical strike chance.
Nuke'em
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Arcane Talents (21 points)
Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.<br clear="all">
Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after anydamage spell hits a target. The Clearcasting state reduces the manacost of your next damage spell by 100%.<br clear="all">
Evocation - 1/1 points
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.<br clear="all">
Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.<br clear="all">
Improved Mana Shield - 2/2 points
Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.<br clear="all">
Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.<br clear="all">
Presence of Mind - 1/1 points
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.<br clear="all">
Frost Talents (0 points)
None
Fire Talents (30 points)
Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.<br clear="all">
Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burnfor an additional 40% of your spell's damage over 4 seconds.<br clear="all">
Pyroblast - 1/1 points
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.<br clear="all">
Incinerate - 2/2 points
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.<br clear="all">
Burning Soul - 3/3 points
Gives your fire spells a 65% chance to not lose casting time when you take damage.<br clear="all">
Flame Throwing - 1/2 points
Increases the range of your fire spells by 3 yards.<br clear="all">
Improved Scorch - 5/5 points
Your Scorch spells have a 100% chance to cause your target to bevulnerable to Fire damage. This vulnerability increases the Fire damagedealt to your target by 2% and lasts 15 seconds. Stacks up to 5 times.<br clear="all">
Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.<br clear="all">
Fire Power - 5/5 points
Increases the damage done by your fire spells by 10%.</span>