Claymore Frost
Member
Villain Plan by Mids' Villain Designer 1.4006
http://www.cohplanner.com/
Operative Frost 3: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Villain Profile:
------------
Level 1: Bash
(A) Touch of Death - Accuracy/Damage: Level 40
(5) Touch of Death - Damage/Endurance: Level 40
(5) Touch of Death - Damage/Recharge: Level 40
(9) Touch of Death - Accuracy/Damage/Endurance: Level 40
(9) Touch of Death - Damage/Endurance/Recharge: Level 40
(43) Touch of Death - Chance of Damage(Negative): Level 40
Level 1: Bane Spider Armor Upgrade
(A) Titanium Coating - Resistance: Level 50
(42) Titanium Coating - Resistance/Endurance: Level 50
(42) Titanium Coating - Resistance/Recharge: Level 50
(46) Steadfast Protection - Knockback Protection: Level 30
Level 2: Combat Training: Defensive
(A) Luck of the Gambler - Recharge Speed: Level 50
(3) Luck of the Gambler - Defense/Endurance: Level 50
(3) Luck of the Gambler - Defense: Level 50
(50) Karma - Knockback Protection: Level 30
Level 4: Combat Training: Offensive
(A) Accuracy IO: Level 50
Level 6: Build Up
(A) Adjusted Targeting - To Hit Buff: Level 50
(7) Adjusted Targeting - To Hit Buff/Recharge: Level 50
(7) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
(45) Adjusted Targeting - Endurance/Recharge: Level 50
(45) Adjusted Targeting - Recharge: Level 50
Level 8: Combat Jumping
(A) Jumping IO: Level 50
Level 10: Tactical Training: Maneuvers
(A) Luck of the Gambler - Defense: Level 50
(11) Luck of the Gambler - Defense/Endurance: Level 50
(11) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
(13) Luck of the Gambler - Recharge Speed: Level 50
Level 12: Pulverize
(A) Touch of Death - Accuracy/Damage: Level 40
(13) Touch of Death - Damage/Endurance: Level 40
(15) Touch of Death - Damage/Recharge: Level 40
(15) Touch of Death - Accuracy/Damage/Endurance: Level 40
(37) Touch of Death - Damage/Endurance/Recharge: Level 40
(40) Touch of Death - Chance of Damage(Negative): Level 40
Level 14: Hurdle
(A) Jumping IO: Level 50
Level 16: Health
(A) Numina's Convalescence - Heal: Level 50
(17) Numina's Convalescence - Heal/Endurance: Level 50
(17) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 18: Shatter
(A) Touch of Death - Accuracy/Damage: Level 40
(19) Touch of Death - Damage/Endurance: Level 40
(19) Touch of Death - Damage/Recharge: Level 40
(23) Touch of Death - Accuracy/Damage/Endurance: Level 40
(23) Touch of Death - Damage/Endurance/Recharge: Level 40
(34) Touch of Death - Chance of Damage(Negative): Level 40
Level 20: Stamina
(A) Efficacy Adaptor - EndMod/Accuracy: Level 50
(21) Efficacy Adaptor - EndMod: Level 50
(21) Efficacy Adaptor - EndMod/Recharge: Level 50
(50) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(50) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 22: Mental Training
(A) Run Speed IO: Level 50
Level 24: Cloaking Device
(A) Luck of the Gambler - Defense/Endurance: Level 50
(25) Luck of the Gambler - Endurance/Recharge: Level 50
(25) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
(29) Luck of the Gambler - Recharge Speed: Level 50
Level 26: Placate
(A) Recharge Reduction IO: Level 50
(27) Recharge Reduction IO: Level 50
(27) Recharge Reduction IO: Level 50
Level 28: Surveillance
(A) Accuracy IO: Level 50
(29) Accuracy IO: Level 50
(46) Undermined Defenses - Recharge: Level 50
(46) Undermined Defenses - Recharge/Endurance: Level 50
(48) Undermined Defenses - Defense Debuff/Recharge: Level 50
(48) Undermined Defenses - Defense Debuff/Recharge/Endurance: Level 50
Level 30: Poisonous Ray
(A) Thunderstrike - Accuracy/Damage: Level 50
(31) Thunderstrike - Damage/Endurance: Level 50
(31) Thunderstrike - Damage/Recharge: Level 50
(31) Thunderstrike - Accuracy/Damage/Recharge: Level 50
(37) Thunderstrike - Accuracy/Damage/Endurance: Level 50
(37) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 32: Crowd Control
(A) Multi Strike - Accuracy/Damage: Level 50
(33) Multi Strike - Damage/Endurance: Level 50
(33) Multi Strike - Damage/Recharge: Level 50
(33) Multi Strike - Accuracy/Endurance: Level 50
(34) Multi Strike - Accuracy/Damage/Endurance: Level 50
(34) Multi Strike - Damage/Endurance/Recharge: Level 50
Level 35: Tactical Training: Leadership
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(36) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(43) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 38: Call Reinforcements
(A) Soulbound Allegiance - Damage: Level 50
(39) Soulbound Allegiance - Damage/Recharge: Level 50
(39) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
(39) Soulbound Allegiance - Accuracy/Recharge: Level 50
(40) Soulbound Allegiance - Damage/Endurance: Level 50
(40) Soulbound Allegiance - Chance for Build Up: Level 50
Level 41: Wolf Spider Armor
(A) Steadfast Protection - Resistance/+Def 3%: Level 30
(42) Steadfast Protection - Knockback Protection: Level 30
Level 44: Tactical Training: Assault
(A) Endurance Reduction IO: Level 50
(45) Endurance Reduction IO: Level 50
Level 47: Assault
(A) Endurance Reduction IO: Level 50
(48) Endurance Reduction IO: Level 50
Level 49: Super Jump
(A) Jumping IO: Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Conditioning
------------
------------
Set Bonus Totals:
20.5% DamageBuff(Smashing)
20.5% DamageBuff(Lethal)
20.5% DamageBuff(Fire)
20.5% DamageBuff(Cold)
20.5% DamageBuff(Energy)
20.5% DamageBuff(Negative)
20.5% DamageBuff(Toxic)
20.5% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
5.5% Defense(Energy)
3% Defense(Negative)
8% Defense(Psionic)
16.8% Defense(Melee)
8% Defense(Ranged)
7.38% Defense(AoE)
1.8% Max End
27.5% Enhancement(RechargeTime)
41% Enhancement(Accuracy)
9% FlySpeed
184.7 HP (17.2%) HitPoints
9% JumpHeight
9% JumpSpeed
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Held) 12.7%
MezResist(Immobilize) 8.25%
MezResist(Sleep) 3.85%
MezResist(Stun) 1.65%
7.5% (0.13 End/sec) Recovery
68% (3.65 HP/sec) Regeneration
0.95% Resistance(Fire)
0.95% Resistance(Cold)
1.26% Resistance(Energy)
1.26% Resistance(Negative)
9% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
Built for big damage, getting in and out of combat fast in PVE.
http://www.cohplanner.com/
Operative Frost 3: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Villain Profile:
------------
Level 1: Bash
(A) Touch of Death - Accuracy/Damage: Level 40
(5) Touch of Death - Damage/Endurance: Level 40
(5) Touch of Death - Damage/Recharge: Level 40
(9) Touch of Death - Accuracy/Damage/Endurance: Level 40
(9) Touch of Death - Damage/Endurance/Recharge: Level 40
(43) Touch of Death - Chance of Damage(Negative): Level 40
Level 1: Bane Spider Armor Upgrade
(A) Titanium Coating - Resistance: Level 50
(42) Titanium Coating - Resistance/Endurance: Level 50
(42) Titanium Coating - Resistance/Recharge: Level 50
(46) Steadfast Protection - Knockback Protection: Level 30
Level 2: Combat Training: Defensive
(A) Luck of the Gambler - Recharge Speed: Level 50
(3) Luck of the Gambler - Defense/Endurance: Level 50
(3) Luck of the Gambler - Defense: Level 50
(50) Karma - Knockback Protection: Level 30
Level 4: Combat Training: Offensive
(A) Accuracy IO: Level 50
Level 6: Build Up
(A) Adjusted Targeting - To Hit Buff: Level 50
(7) Adjusted Targeting - To Hit Buff/Recharge: Level 50
(7) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
(45) Adjusted Targeting - Endurance/Recharge: Level 50
(45) Adjusted Targeting - Recharge: Level 50
Level 8: Combat Jumping
(A) Jumping IO: Level 50
Level 10: Tactical Training: Maneuvers
(A) Luck of the Gambler - Defense: Level 50
(11) Luck of the Gambler - Defense/Endurance: Level 50
(11) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
(13) Luck of the Gambler - Recharge Speed: Level 50
Level 12: Pulverize
(A) Touch of Death - Accuracy/Damage: Level 40
(13) Touch of Death - Damage/Endurance: Level 40
(15) Touch of Death - Damage/Recharge: Level 40
(15) Touch of Death - Accuracy/Damage/Endurance: Level 40
(37) Touch of Death - Damage/Endurance/Recharge: Level 40
(40) Touch of Death - Chance of Damage(Negative): Level 40
Level 14: Hurdle
(A) Jumping IO: Level 50
Level 16: Health
(A) Numina's Convalescence - Heal: Level 50
(17) Numina's Convalescence - Heal/Endurance: Level 50
(17) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 18: Shatter
(A) Touch of Death - Accuracy/Damage: Level 40
(19) Touch of Death - Damage/Endurance: Level 40
(19) Touch of Death - Damage/Recharge: Level 40
(23) Touch of Death - Accuracy/Damage/Endurance: Level 40
(23) Touch of Death - Damage/Endurance/Recharge: Level 40
(34) Touch of Death - Chance of Damage(Negative): Level 40
Level 20: Stamina
(A) Efficacy Adaptor - EndMod/Accuracy: Level 50
(21) Efficacy Adaptor - EndMod: Level 50
(21) Efficacy Adaptor - EndMod/Recharge: Level 50
(50) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(50) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 22: Mental Training
(A) Run Speed IO: Level 50
Level 24: Cloaking Device
(A) Luck of the Gambler - Defense/Endurance: Level 50
(25) Luck of the Gambler - Endurance/Recharge: Level 50
(25) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
(29) Luck of the Gambler - Recharge Speed: Level 50
Level 26: Placate
(A) Recharge Reduction IO: Level 50
(27) Recharge Reduction IO: Level 50
(27) Recharge Reduction IO: Level 50
Level 28: Surveillance
(A) Accuracy IO: Level 50
(29) Accuracy IO: Level 50
(46) Undermined Defenses - Recharge: Level 50
(46) Undermined Defenses - Recharge/Endurance: Level 50
(48) Undermined Defenses - Defense Debuff/Recharge: Level 50
(48) Undermined Defenses - Defense Debuff/Recharge/Endurance: Level 50
Level 30: Poisonous Ray
(A) Thunderstrike - Accuracy/Damage: Level 50
(31) Thunderstrike - Damage/Endurance: Level 50
(31) Thunderstrike - Damage/Recharge: Level 50
(31) Thunderstrike - Accuracy/Damage/Recharge: Level 50
(37) Thunderstrike - Accuracy/Damage/Endurance: Level 50
(37) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 32: Crowd Control
(A) Multi Strike - Accuracy/Damage: Level 50
(33) Multi Strike - Damage/Endurance: Level 50
(33) Multi Strike - Damage/Recharge: Level 50
(33) Multi Strike - Accuracy/Endurance: Level 50
(34) Multi Strike - Accuracy/Damage/Endurance: Level 50
(34) Multi Strike - Damage/Endurance/Recharge: Level 50
Level 35: Tactical Training: Leadership
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(36) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(43) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 38: Call Reinforcements
(A) Soulbound Allegiance - Damage: Level 50
(39) Soulbound Allegiance - Damage/Recharge: Level 50
(39) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
(39) Soulbound Allegiance - Accuracy/Recharge: Level 50
(40) Soulbound Allegiance - Damage/Endurance: Level 50
(40) Soulbound Allegiance - Chance for Build Up: Level 50
Level 41: Wolf Spider Armor
(A) Steadfast Protection - Resistance/+Def 3%: Level 30
(42) Steadfast Protection - Knockback Protection: Level 30
Level 44: Tactical Training: Assault
(A) Endurance Reduction IO: Level 50
(45) Endurance Reduction IO: Level 50
Level 47: Assault
(A) Endurance Reduction IO: Level 50
(48) Endurance Reduction IO: Level 50
Level 49: Super Jump
(A) Jumping IO: Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Conditioning
------------
------------
Set Bonus Totals:
20.5% DamageBuff(Smashing)
20.5% DamageBuff(Lethal)
20.5% DamageBuff(Fire)
20.5% DamageBuff(Cold)
20.5% DamageBuff(Energy)
20.5% DamageBuff(Negative)
20.5% DamageBuff(Toxic)
20.5% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
5.5% Defense(Energy)
3% Defense(Negative)
8% Defense(Psionic)
16.8% Defense(Melee)
8% Defense(Ranged)
7.38% Defense(AoE)
1.8% Max End
27.5% Enhancement(RechargeTime)
41% Enhancement(Accuracy)
9% FlySpeed
184.7 HP (17.2%) HitPoints
9% JumpHeight
9% JumpSpeed
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Held) 12.7%
MezResist(Immobilize) 8.25%
MezResist(Sleep) 3.85%
MezResist(Stun) 1.65%
7.5% (0.13 End/sec) Recovery
68% (3.65 HP/sec) Regeneration
0.95% Resistance(Fire)
0.95% Resistance(Cold)
1.26% Resistance(Energy)
1.26% Resistance(Negative)
9% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
Built for big damage, getting in and out of combat fast in PVE.