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Bane Spider build

Villain Plan by Mids' Villain Designer 1.4006
http://www.cohplanner.com/

Operative Frost 3: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership

Villain Profile:
------------
Level 1:    Bash    
 (A) Touch of Death - Accuracy/Damage: Level 40
 (5) Touch of Death - Damage/Endurance: Level 40
 (5) Touch of Death - Damage/Recharge: Level 40
 (9) Touch of Death - Accuracy/Damage/Endurance: Level 40
 (9) Touch of Death - Damage/Endurance/Recharge: Level 40
 (43) Touch of Death - Chance of Damage(Negative): Level 40


Level 1:    Bane Spider Armor Upgrade    
 (A) Titanium Coating - Resistance: Level 50
 (42) Titanium Coating - Resistance/Endurance: Level 50
 (42) Titanium Coating - Resistance/Recharge: Level 50
 (46) Steadfast Protection - Knockback Protection: Level 30


Level 2:    Combat Training: Defensive    
 (A) Luck of the Gambler - Recharge Speed: Level 50
 (3) Luck of the Gambler - Defense/Endurance: Level 50
 (3) Luck of the Gambler - Defense: Level 50
 (50) Karma - Knockback Protection: Level 30


Level 4:    Combat Training: Offensive    
 (A) Accuracy IO: Level 50


Level 6:    Build Up    
 (A) Adjusted Targeting - To Hit Buff: Level 50
 (7) Adjusted Targeting - To Hit Buff/Recharge: Level 50
 (7) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
 (45) Adjusted Targeting - Endurance/Recharge: Level 50
 (45) Adjusted Targeting - Recharge: Level 50


Level 8:    Combat Jumping    
 (A) Jumping IO: Level 50


Level 10:    Tactical Training: Maneuvers    
 (A) Luck of the Gambler - Defense: Level 50
 (11) Luck of the Gambler - Defense/Endurance: Level 50
 (11) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
 (13) Luck of the Gambler - Recharge Speed: Level 50


Level 12:    Pulverize    
 (A) Touch of Death - Accuracy/Damage: Level 40
 (13) Touch of Death - Damage/Endurance: Level 40
 (15) Touch of Death - Damage/Recharge: Level 40
 (15) Touch of Death - Accuracy/Damage/Endurance: Level 40
 (37) Touch of Death - Damage/Endurance/Recharge: Level 40
 (40) Touch of Death - Chance of Damage(Negative): Level 40


Level 14:    Hurdle    
 (A) Jumping IO: Level 50


Level 16:    Health    
 (A) Numina's Convalescence - Heal: Level 50
 (17) Numina's Convalescence - Heal/Endurance: Level 50
 (17) Numina's Convalescence - +Regeneration/+Recovery: Level 50


Level 18:    Shatter    
 (A) Touch of Death - Accuracy/Damage: Level 40
 (19) Touch of Death - Damage/Endurance: Level 40
 (19) Touch of Death - Damage/Recharge: Level 40
 (23) Touch of Death - Accuracy/Damage/Endurance: Level 40
 (23) Touch of Death - Damage/Endurance/Recharge: Level 40
 (34) Touch of Death - Chance of Damage(Negative): Level 40


Level 20:    Stamina    
 (A) Efficacy Adaptor - EndMod/Accuracy: Level 50
 (21) Efficacy Adaptor - EndMod: Level 50
 (21) Efficacy Adaptor - EndMod/Recharge: Level 50
 (50) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
 (50) Efficacy Adaptor - EndMod/Endurance: Level 50


Level 22:    Mental Training    
 (A) Run Speed IO: Level 50


Level 24:    Cloaking Device    
 (A) Luck of the Gambler - Defense/Endurance: Level 50
 (25) Luck of the Gambler - Endurance/Recharge: Level 50
 (25) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
 (29) Luck of the Gambler - Recharge Speed: Level 50


Level 26:    Placate    
 (A) Recharge Reduction IO: Level 50
 (27) Recharge Reduction IO: Level 50
 (27) Recharge Reduction IO: Level 50


Level 28:    Surveillance    
 (A) Accuracy IO: Level 50
 (29) Accuracy IO: Level 50
 (46) Undermined Defenses - Recharge: Level 50
 (46) Undermined Defenses - Recharge/Endurance: Level 50
 (48) Undermined Defenses - Defense Debuff/Recharge: Level 50
 (48) Undermined Defenses - Defense Debuff/Recharge/Endurance: Level 50


Level 30:    Poisonous Ray    
 (A) Thunderstrike - Accuracy/Damage: Level 50
 (31) Thunderstrike - Damage/Endurance: Level 50
 (31) Thunderstrike - Damage/Recharge: Level 50
 (31) Thunderstrike - Accuracy/Damage/Recharge: Level 50
 (37) Thunderstrike - Accuracy/Damage/Endurance: Level 50
 (37) Thunderstrike - Damage/Endurance/Recharge: Level 50


Level 32:    Crowd Control    
 (A) Multi Strike - Accuracy/Damage: Level 50
 (33) Multi Strike - Damage/Endurance: Level 50
 (33) Multi Strike - Damage/Recharge: Level 50
 (33) Multi Strike - Accuracy/Endurance: Level 50
 (34) Multi Strike - Accuracy/Damage/Endurance: Level 50
 (34) Multi Strike - Damage/Endurance/Recharge: Level 50


Level 35:    Tactical Training: Leadership    
 (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
 (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
 (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
 (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
 (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
 (43) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50


Level 38:    Call Reinforcements    
 (A) Soulbound Allegiance - Damage: Level 50
 (39) Soulbound Allegiance - Damage/Recharge: Level 50
 (39) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
 (39) Soulbound Allegiance - Accuracy/Recharge: Level 50
 (40) Soulbound Allegiance - Damage/Endurance: Level 50
 (40) Soulbound Allegiance - Chance for Build Up: Level 50


Level 41:    Wolf Spider Armor    
 (A) Steadfast Protection - Resistance/+Def 3%: Level 30
 (42) Steadfast Protection - Knockback Protection: Level 30


Level 44:    Tactical Training: Assault    
 (A) Endurance Reduction IO: Level 50
 (45) Endurance Reduction IO: Level 50


Level 47:    Assault    
 (A) Endurance Reduction IO: Level 50
 (48) Endurance Reduction IO: Level 50


Level 49:    Super Jump    
 (A) Jumping IO: Level 50


------------
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Conditioning    
------------
------------
Set Bonus Totals:
20.5% DamageBuff(Smashing)
20.5% DamageBuff(Lethal)
20.5% DamageBuff(Fire)
20.5% DamageBuff(Cold)
20.5% DamageBuff(Energy)
20.5% DamageBuff(Negative)
20.5% DamageBuff(Toxic)
20.5% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
5.5% Defense(Energy)
3% Defense(Negative)
8% Defense(Psionic)
16.8% Defense(Melee)
8% Defense(Ranged)
7.38% Defense(AoE)
1.8% Max End
27.5% Enhancement(RechargeTime)
41% Enhancement(Accuracy)
9% FlySpeed
184.7 HP (17.2%) HitPoints
9% JumpHeight
9% JumpSpeed
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Held) 12.7%
MezResist(Immobilize) 8.25%
MezResist(Sleep) 3.85%
MezResist(Stun) 1.65%
7.5% (0.13 End/sec) Recovery
68% (3.65 HP/sec) Regeneration
0.95% Resistance(Fire)
0.95% Resistance(Cold)
1.26% Resistance(Energy)
1.26% Resistance(Negative)
9% RunSpeed






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Built for big damage, getting in and out of combat fast in PVE.
 
I'm at work but im guessing over 45% to all positional.
If i remember i'll post mine when i get home
(Last day of work, yay!)
 
Last day of work ftw!

Yeah it's around 45% ranged and melee. Only like 36% to AOE I think. False was wanting my build before he respeced his Bane. I went for the biggest damage output I could, really seems to be what works best for these guys. They seem to be the offensive jugernauts of the VEATs, and don't quite have the same level of survivablility the others do.
 
Thanks for the build I am really more concerned with power choices then anything else with it.  Looks like so far I got most of what you did just don't know for my last 2 powers. I was looking at maybe an extra maneuvers and assault.

False
 
<p>Villain Plan by Mids' Villain Designer 1.4006
http://www.cohplanner.com/</p><p>Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting</p><p>Villain Profile:
------------
Level 1:&nbsp;Bash&nbsp;&nbsp;&nbsp;&nbsp;T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(5), T'Death-Dmg/Rchg:40(7), T'Death-Acc/Dmg/EndRdx:40(15), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(42)
Level 1:&nbsp;Bane Spider Armor Upgrade&nbsp;&nbsp;ResDam-I:50(A), ResDam-I:50(3), ResDam-I:50(7)
Level 2:&nbsp;Combat Training: Defensive&nbsp;&nbsp;LkGmblr-Rchg+:50(A), DefBuff-I:50(3), DefBuff-I:50(13)
Level 4:&nbsp;Combat Training: Offensive&nbsp;&nbsp;Acc-I:50(A), Acc-I:50(5), Acc-I:50(43)
Level 6:&nbsp;Hurdle&nbsp;&nbsp;&nbsp;&nbsp;Jump-I:50(A)
Level 8:&nbsp;Build Up&nbsp;&nbsp;&nbsp;RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9), GSFC-Build%:50(50)
Level 10:&nbsp;Tactical Training: Maneuvers&nbsp;&nbsp;EndRdx-I:50(A), DefBuff-I:50(11), DefBuff-I:50(11), DefBuff-I:50(13)
Level 12:&nbsp;Combat Jumping&nbsp;&nbsp;&nbsp;DefBuff-I:50(A)
Level 14:&nbsp;Super Jump&nbsp;&nbsp;&nbsp;Jump-I:50(A), Jump-I:50(15)
Level 16:&nbsp;Pulverize&nbsp;&nbsp;&nbsp;T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(17), T'Death-Dmg/Rchg:40(17), T'Death-Acc/Dmg/EndRdx:40(31), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(42)
Level 18:&nbsp;Health&nbsp;&nbsp;&nbsp;&nbsp;Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(19), RgnTis-Regen+:30(19)
Level 20:&nbsp;Stamina&nbsp;&nbsp;&nbsp;&nbsp;EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22:&nbsp;Shatter&nbsp;&nbsp;&nbsp;&nbsp;T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(23), T'Death-Dmg/Rchg:40(23), T'Death-Acc/Dmg/EndRdx:40(31), T'Death-Dmg/EndRdx/Rchg:40(34), T'Death-Dam%:40(37)
Level 24:&nbsp;Cloaking Device&nbsp;&nbsp;&nbsp;EndRdx-I:50(A), DefBuff-I:50(25), DefBuff-I:50(25), DefBuff-I:50(27)
Level 26:&nbsp;Poisonous Ray&nbsp;&nbsp;&nbsp;Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(27), Thundr-Dmg/Rchg:50(31), Thundr-Acc/Dmg/Rchg:50(34), Thundr-Acc/Dmg/EndRdx:50(36), Thundr-Dmg/EndRdx/Rchg:50(42)
Level 28:&nbsp;Surveillance&nbsp;&nbsp;&nbsp;UndDef-DefDeb:50(A), UndDef-DefDeb/Rchg:50(29), UndDef-DefDeb/Rchg/EndRdx:50(29), UndDef-Rchg/EndRdx:50(43), UndDef-DefDeb/EndRdx:50(43), UndDef-Rchg:50(46)
Level 30:&nbsp;Mental Training&nbsp;&nbsp;&nbsp;Run-I:50(A)
Level 32:&nbsp;Crowd Control&nbsp;&nbsp;&nbsp;Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(33), Sciroc-Dmg/Rchg:50(33), Sciroc-Acc/Rchg:50(33), Sciroc-Acc/Dmg/EndRdx:50(34), Sciroc-Dam%:50(40)
Level 35:&nbsp;Placate&nbsp;&nbsp;&nbsp;&nbsp;RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 38:&nbsp;Call Reinforcements&nbsp;&nbsp;SvgnRt-Acc/Dmg:50(A), SvgnRt-Dmg/EndRdx:50(39), SvgnRt-Acc/EndRdx:50(39), SvgnRt-Acc/Dmg/EndRdx:50(39), SvgnRt-Acc:50(40), SvgnRt-PetResDam:50(40)
Level 41:&nbsp;Boxing&nbsp;&nbsp;&nbsp;&nbsp;RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(45), RzDz-Acc/EndRdx:30(45), RzDz-Stun/Rng:30(45), RzDz-Acc/Stun/Rchg:30(46), RzDz-Immob%:30(46)
Level 44:&nbsp;Tough&nbsp;&nbsp;&nbsp;&nbsp;S'fstPrt-ResDam/Def+:30(A)
Level 47:&nbsp;Weave&nbsp;&nbsp;&nbsp;&nbsp;RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(48), RedFtn-EndRdx/Rchg:50(48), RedFtn-Def/EndRdx/Rchg:50(48), RedFtn-Def:50(50), RedFtn-EndRdx:50(50)
Level 49:&nbsp;Tactical Training: Assault&nbsp;&nbsp;EndRdx-I:50(A)
------------
Level 1:&nbsp;Brawl&nbsp;&nbsp;&nbsp;&nbsp;Empty(A)
Level 1:&nbsp;Sprint&nbsp;&nbsp;&nbsp;&nbsp;Empty(A)
Level 2:&nbsp;Rest&nbsp;&nbsp;&nbsp;&nbsp;Empty(A)
Level 1:&nbsp;Conditioning&nbsp;
------------</p><p>&nbsp;</p><p>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Here's mah Bane, it's running at roughly 50% or higher on all positions for def and has some good amount of recovery to deal with the extra toggle.&nbsp; I threw this one together from memory but it should still be quite the monster and I notice is similar to Claymore's in some ways (mostly order of power picks).</p>
 
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Ok, this is just like my above post version, but I fiddled with it to ditch Tough and Weave in leu of the Assault toggle.&nbsp; Thusly, it drops the Def a bit but only AoE drops below 45% (41.9%) while the others are still 45+%.&nbsp; Also, included is Web Cocoon to boot.

I left in Boxing because Razzle Dazzle is a really nice set for helping the soft-capping along (three soft-capped SR scrappas under mah belt and soon a soft-capped SR brute ^_^)</font>
 
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