just snooping on different game sites and look at the new patch for warhammer~
<div style="text-align: center;">
</div>
<p>Greetings!</p> <p>Tomorrow we will be bringing you the next big thing in <span style="font-style: italic;">WAR</span>: Game Update 1.3.2! Our most recent content patch introduces some very exciting changes to open RvR that will make it more rewarding than ever before, including the removal of Fortresses from the campaign and a new Keep difficulty system. Game Update 1.3.2 also brings with it the New User Journey and the Apprenticeship system, both of which make jumping into <span style="font-style: italic;">WAR</span> easier than ever, for new players and veterans alike. As always, we have career balance changes and fixes, and performance improvements for you, too! Also remember that shortly after this patch goes live, the Daemon Moon Rising Live Event will begin on October 23rd!</p> <p>1.3.2 will be going live on Thursday, October 15th. All North American servers will be brought down at 9:00 AM EDT. We expect all North American servers to be back up and running by 1:00 PM EDT.
As always stay tuned to the Herald for the latest news and updates and continue reading for the 1.3.2 Patch Note highlights, complete with a link to the full patch notes at the bottom...WAAAGH!!!</p>
<div>
</div>
<div>
</div> The frequency of exciting capital city invasions will be on the rise in update 1.3.2, as Fortresses are removed from the campaign. Now, players of a Realm need only to control two pairings in order to open the enemy city to attack.
Keep battles are now more rewarding than ever before. The new Keep difficulty system ensures that the greater the number of combatants present during a raid on a Keep, the greater the rewards for both attackers and defenders.
<div>
</div>
We’ve made a number of changes, notably in the starting areas, to make the game more accessible to trial, existing, and returning players alike. This set of initiatives has been dubbed the ‘New User Journey’ and covers a number of features and enhancements being released with version 1.3.2.
<div style="text-align: center;"></div>
Each of these features and enhancements will be covered below, or in their respective section of the patch notes. Some highlights are listed below:
</div>
<div>
</div> Are you new to the game, and want to adventure with your friends, but can’t because they’re many Ranks higher than you? Or are you looking to bring someone new to the <span style="font-style: italic;">WAR</span> and want to adventure with them, but you’re Rank 40 and they’re just starting out?
If the answer to either question is “Yes”, we have great news!
The new Apprenticeship system allows players of differing Ranks to play together, whether battling it out in RvR, or aiding your Realm’s war effort in quests and Public Quests. Just click on another player’s portrait in the group or Warband window and choose the “Make Apprentice” option, and that player will be scaled up to your Rank, no matter how much lower of a Rank they are. Check the patch notes for full details on this exciting new system.
<div>
</div> Two new global chat channels have been added to the game: The Advice channel and the Realm War channel. The Advice channel lets players get fast answers to important questions.
The Realm War channel allows global communication by “Realm Captains”, special players designated by guilds that have unlocked the new Realm Captain Guild Rank reward. This channel can be used to discuss high-level RvR strategy, share information about enemy movements, and coordinate attack and defense efforts.
<div>
</div>
Version 1.3.2 is loaded with career balance changes and bug fixes, with a special emphasis on Crowd Control. Please see the patch notes for the full list of career adjustments and improvements.
Note that as a result of these changes, many careers have had their Core and Mastery abilities reset; if your character’s Core and Mastery abilities were reset, you will need to visit a Career Trainer to retrain your abilities.
<div>
</div>
We’re always looking for ways to improve the gameplay experience, and that means optimizing performance and fixing issues that adversely impact server stability. In version 1.3.2, we’ve made changes to the game’s figure and texture system that will boost performance, especially when many characters are on the screen at the same time.
We've also greatly improved server response time. This means that any time your game client and the server need to communicate with each other (mounting/dismounting, abilities, moving things in your inventory, managing your mailbox, etc.), you will notice quicker response.
Whether it's the great RvR enhancements, the New User Journey, the changes to CC, the performance and stability improvements, or any of the other exciting changes that Game Update 1.3.2 brings, this is one packed update that has a little something for everyone! To read all of the details, <span style="font-weight: bold;">click here for the full patch notes!</span>http://herald.warhammeronline.com/patchnotes/index.php?id=2009_1-3-2
<div style="text-align: center;">
<p>Greetings!</p> <p>Tomorrow we will be bringing you the next big thing in <span style="font-style: italic;">WAR</span>: Game Update 1.3.2! Our most recent content patch introduces some very exciting changes to open RvR that will make it more rewarding than ever before, including the removal of Fortresses from the campaign and a new Keep difficulty system. Game Update 1.3.2 also brings with it the New User Journey and the Apprenticeship system, both of which make jumping into <span style="font-style: italic;">WAR</span> easier than ever, for new players and veterans alike. As always, we have career balance changes and fixes, and performance improvements for you, too! Also remember that shortly after this patch goes live, the Daemon Moon Rising Live Event will begin on October 23rd!</p> <p>1.3.2 will be going live on Thursday, October 15th. All North American servers will be brought down at 9:00 AM EDT. We expect all North American servers to be back up and running by 1:00 PM EDT.
As always stay tuned to the Herald for the latest news and updates and continue reading for the 1.3.2 Patch Note highlights, complete with a link to the full patch notes at the bottom...WAAAGH!!!</p>
<div>
<div>
Keep battles are now more rewarding than ever before. The new Keep difficulty system ensures that the greater the number of combatants present during a raid on a Keep, the greater the rewards for both attackers and defenders.
<div>
We’ve made a number of changes, notably in the starting areas, to make the game more accessible to trial, existing, and returning players alike. This set of initiatives has been dubbed the ‘New User Journey’ and covers a number of features and enhancements being released with version 1.3.2.
<div style="text-align: center;"></div>
Each of these features and enhancements will be covered below, or in their respective section of the patch notes. Some highlights are listed below:
- All new characters that join the Realm of Destruction will now begin the game in the Chaos starting area, no matter their race.
- All new characters that join the Realm of Order will now begin the game in the Empire starting area, no matter their race.
- A new voiceover tutorial will introduce the basic concepts of gameplay in <span style="font-style: italic;">WAR</span>.
- The content and quest flow of both Realms’ starting areas have been revised and improved to provide a greater gameplay experience. As part of this change, the Hunter’s Vale dungeon has been re-opened for Tier 1 players.
- New players will automatically be placed in a ‘new player guild’, one for each Realm, to facilitate communication among those new to the game, or those who are rolling up an alt character, and to make finding a group a bit easier. The guilds are called the ‘The Forces of Order’ and the ‘The Forces of Destruction’.
- The in-game help manual has been completely revised and updated to be more useful, more accessible, and more current.
<div>
If the answer to either question is “Yes”, we have great news!
The new Apprenticeship system allows players of differing Ranks to play together, whether battling it out in RvR, or aiding your Realm’s war effort in quests and Public Quests. Just click on another player’s portrait in the group or Warband window and choose the “Make Apprentice” option, and that player will be scaled up to your Rank, no matter how much lower of a Rank they are. Check the patch notes for full details on this exciting new system.
<div>
The Realm War channel allows global communication by “Realm Captains”, special players designated by guilds that have unlocked the new Realm Captain Guild Rank reward. This channel can be used to discuss high-level RvR strategy, share information about enemy movements, and coordinate attack and defense efforts.
<div>
Version 1.3.2 is loaded with career balance changes and bug fixes, with a special emphasis on Crowd Control. Please see the patch notes for the full list of career adjustments and improvements.
Note that as a result of these changes, many careers have had their Core and Mastery abilities reset; if your character’s Core and Mastery abilities were reset, you will need to visit a Career Trainer to retrain your abilities.
<div>
We’re always looking for ways to improve the gameplay experience, and that means optimizing performance and fixing issues that adversely impact server stability. In version 1.3.2, we’ve made changes to the game’s figure and texture system that will boost performance, especially when many characters are on the screen at the same time.
We've also greatly improved server response time. This means that any time your game client and the server need to communicate with each other (mounting/dismounting, abilities, moving things in your inventory, managing your mailbox, etc.), you will notice quicker response.
Whether it's the great RvR enhancements, the New User Journey, the changes to CC, the performance and stability improvements, or any of the other exciting changes that Game Update 1.3.2 brings, this is one packed update that has a little something for everyone! To read all of the details, <span style="font-weight: bold;">click here for the full patch notes!</span>http://herald.warhammeronline.com/patchnotes/index.php?id=2009_1-3-2