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I found Hellboy...

Lanks

Active Member
and i liked it... the taste of cherry chapstick


hellboy.jpg
 
Yeah, he was a pretty cool sight first time I saw him a few days ago. I took a few pics of him. Made sure to do all his quests, cause well LOOK AT HIM! lol
 
LanksCOH said:
Lookie what i found

Click me

I wanna make a Dwarf Slayer. They sound fucking badass.
<h1 class="firstHeading">Slayer</h1> <h3 id="siteSub">From HammerWiki</h3> <div id="jump-to-nav">Jump to: navigation, search</div> <table style="margin: 0pt 0pt 0.5em 1em; border-collapse: collapse; float: right; clear: right;" rules="all" border="1" cellpadding="0"><tbody><tr style="text-align: center;"><th colspan="2" style="padding: 1px; background: lightblue none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"> Dwarf, Slayer</th></tr><tr><td colspan="2" style="text-align: center;"><table width="100%"><tbody><tr><td style="margin: 0pt auto;">Image:Slayer ss.jpg
</td></tr></tbody></table></td></tr><tr style="text-align: center;"><th colspan="2" style="padding: 1px; background: lightblue none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"> Creature Info</th></tr><tr><td><table width="100%"><tbody><tr><td> Type</td><td> Humanoids</td></tr><tr><td> Sub-Type</td><td> Dwarfs</td></tr><tr><td> Variants:</td><td> Unknown</td></tr><tr><td> Level range:</td><td> Unknown</td></tr></tbody></table></td></tr><tr style="text-align: center;"><th colspan="2" style="padding: 1px; background: lightblue none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"> Illustration</th></tr><tr style="text-align: center;"><td style="padding: 3px;"></td></tr></tbody></table><p>Dwarfsare above all very proud individuals and do not cope easily withfailure or personal loss. Should a Dwarf suffer some terrible personaltragedy, he will be inconsolable. The loss of his family, his hoard, orfailure to uphold a promise can seriously unhinge the mind of anyDwarf. Young Dwarfs forsaken in love often never recover from the blowto their pride. Whatever the cause, Dwarfs who have suffered what theyperceive to be a serious loss of honor will often forsake thefellowship of their family and friends for a life of self-imposedexile.</p><p>Leaving their home stronghold as far behind as possible, theywander in the wilderness brooding on the misery of existence. Havingbroken with everything he holds dear, the Dwarf deliberately seeksdeath by hunting out and fighting large monsters. These Dwarfs arecalled <strong class="selflink">Slayers[/b]. They are stern andlaconic individuals, not much given to talking about themselves, andthey tend to be horribly scarred as a result of their encounters with Trolls, Giants, Dragons and other monsters.</p><p>Slayers stiffen their hair with pig grease so that it sticks outin a crest running from the front of their head to the nape of theirneck, shaving the rest of their head. Their way of life invariablymeans that many achieve their ambition and are slain at the hands ofwhatever ferocious beast they have confronted. Others, the leastsuccessful ones in a sense, tend to survive either because they are thetoughest, the fastest or most determined. This process of naturalselection weeds out all those who do not have exceptional abilities, soyou can be fairly sure that any Slayer you meet is exceptionally tough,violent, and psychopathically dangerous.</p><p>Slayers are a fascinating sub-cult of Dwarf society, and manyfamous Slayers have achieved deeds of exceptional valor. YoungerSlayers often band together, sometimes under the tutelage of an oldermaster, so that they can learn the arts of monster slaying. In times ofwar whole regiments - or bands - of Slayers appear out of thewilderness and join Dwarven Armies, which is a help more than welcometo most Dwarf Lords.Slayers spend as much time as possible improving their warrior skills.Although they seek death, Dwarfs are incapable of deliberately fightingto lose, and so always enter the fray to win.</p><p>Many Slayers operate from or live in Karak Kadrin the "Slayer Keep" as it is the traditional destination for all would-be Slayers before they head out to seek their death.</p>
 
1741 ; TEST Choppa Abilities
1742 Throat Slasha
1743 Throw Axe
1744 Don't Go Nowhere
1745 Slasha
1746 Can't Stop Da Chop
1747 Lotsa Choppin
1748 Yer All Bleedin' Now
1749 Go For Da Soft Spot
1750 Try An' Hurt Me
1751 Weaklin' Killa
1752 Charge!
1753 Outa My Face!
1754 Git Stuck In
1755 Sit Down!
1756 Drop Da Basha
1757 Shrug It Off
1758 Come and Git It!
1759 Wild Swing
1760 Hurtin' Time
1761 Reckless Blow
1762 Bring It On

1767 ; TEST Choppa Spec Abilities
1768 Furious Choppin'
1769 Bring Da Pain!
1770 Keep On Choppin'
1771 Bleed Em Out
1772 Tired Already?
1773 No More Helpin'
1774 Wot's Da Rush?
1775 Chop Fasta!
1776 Git To Da Choppa
1777 ; TEST Choppa Tactics
1778 Don't Wanna Live Foreva
1779 Finish 'Em Faster
1780 Bloodlust
1781 I'm Still Here
1782 Don't Hate Da Choppa
1783 Easy Killin'
1784 Chop Chop Til you Drop
1785 Can't Stop the Chop

1787 ; TEST Choppa Spec Tactics
1788 Wot Rules?
1789 Yer Gettin' Soft
1790 Red goes faster!
1791 Long Lasta
1792 Wear em down
1793 Strong Finish
1794 Longer and Stronger
1795 Keep It Comin'
1796 Extra Choppin'

1798 ; TEST Choppa Morale
1799 Dat Tickles!
1800 Tantrum
1801 Supa Chop
1802 No Fightin' Back!
1803 Yer Goin Down!
1804 Stomp Da Yard

1742 You slash at your opponent's throat, immediately inflicting{COM_0_VAL0_DAMAGE}. The wound continues to bleed for{COM_1_VAL0_COM_1_VAL0_TOD_DAMAGE} for the next{COM_1_VAL0_COM_1_DURA_SECONDS}. This effect can be stacked up to threetimes.
1743 A basic throwing attack that inflicts {COM_0_VAL0_DAMAGE}.
1744 Deals {COM_0_VAL0_DAMAGE} and reduces the movement speed of yourenemy by {COM_3_VALO_COM_0_VAL0}% for{COM_3_VALO_COM_0_DURA_SECONDS}.<BR>If you are overexerted, Deals{COM_1_VAL0_DAMAGE} and reduces the movement speed of your enemy by{COM_3_VALO_COM_0_VAL0}% for {COM_3_VALO_COM_0_DURA_SECONDS}.
1745 A furious slash that deals {COM_0_VAL0_DAMAGE} and reduces yourtarget's Toughness by {COM_1_VAL0_COM_1_VAL0} for{COM_1_VAL0_COM_1_DURA_SECONDS}. This effect is stackable up to threetimes.
1746 You chop at your enemy dealing {COM_0_VAL0_DAMAGE} and reducingtheir Weapon Skill by {COM_1_VAL0_COM_0_VAL0} for{COM_1_VAL0_COM_0_DURA_SECONDS}.
1747 You wildly swing at your enemy dealing {COM_0_VAL0_DAMAGE}. Yourattack has a chance to hit up to two more enemies for{COM_1_VAL0_DAMAGE}.
1748 You swipe at the enemies in front of you, dealing{COM_0_VAL0_COM_0_VAL0_TOD} over {COM_0_VAL0_COM_0_DURA_SECONDS} toenemies within {COM_0_VAL0_COM_0_RADI_FEET}.
1749 You deal {COM_0_VAL0_DAMAGE} to your enemy.
1750 An exhaustive blow that deals {COM_0_VAL0_DAMAGE} and reduces yourtarget's chance to do critical damage by {COM_1_VAL0_COM_0_VAL1}% for{COM_1_VAL0_COM_0_DURA_SECONDS}.<BR>If you are overexerted, deals{COM_1_VAL0_DAMAGE} and reduces your target's chance to do criticaldamage by {COM_1_VAL0_COM_0_VAL1}% for {COM_1_VAL0_COM_0_DURA_SECONDS}.
1751 You unleash a powerful blow, dealing {COM_0_VAL0_DAMAGE}.<BR>If you are overexerted, deals {COM_1_VAL0_DAMAGE}.
1752 You charge into the thick of battle, increasing your movementspeed by {COM_0_VAL0} for {COM_0_DURA_SECONDS}. If you use anyabilities, the effect will immediately end.
1753 All enemies within {COM_0_RADI_FEET} are detaunted, making themhate you less and reducing the damage they deal against you by{COM_0_VAL0}% for {COM_0_DURA_SECONDS}. During this time, all of yourattacks will cause enemies to hate you {COM_3_VAL0}% less than normal.If you attack anyone you have detaunted, the effect will immediatelyend.
1754 Your groupmates are inspired by your eagerness to fight. Yourgroup's auto attack speed is increased by {COM_0_VAL1}% for{COM_0_DURA_SECONDS}.
1755 Deals {COM_0_VAL0_DAMAGE} and knocks down the target for {COM_1_DURA_SECONDS}. The attack is undefendable.
1756 You disarm your target for {COM_0_DURA_SECONDS}.
1757 Your swift footwork and quick thinking removes all roots andsnares from you. For the next {COM_2_DURA_SECONDS}, roots and snareswill have no effect on you.
1758 Your Toughness is increased by {COM_0_VAL0} and is increased further for each enemy within 30 feet.
1759 You strike enemies within {COM_0_VAL0_COM_0_RADI_FEET}, dealinganwyhere from {COM_0_VAL0_COM_1_DAMAGE} to {COM_0_VAL0_COM_4_DAMAGE}.If you are overexerted, deal anwyhere from {COM_1_VAL0_COM_1_DAMAGE} to{COM_1_VAL0_COM_4_DAMAGE}.
1760 While this ability is toggled on, your finishers will do{COM_0_VAL1}% more damage and you will get hit for {COM_1_VAL1}% moredamage.
1761 Deals {COM_0_VAL0_DAMAGE} and for {COM_3_DURA_SECONDS}, you will take {COM_3_VAL1}% more damage.
1762 For the next {COM_0_DURA_SECONDS}, each time you are hit with anattack you will do {COM_1_VAL0_DAMAGE} back to the attacker. Thiseffect can only be triggered once every half second.
1768 A merciless string of attacks that repeatedly hit your target for{COM_0_VAL0_DAMAGE} up to 6 times over the next {COM_0_DURA_SECONDS},each hit that damages the target returns it to you in health.
1769 For the next {COM_0_DURA_SECONDS}, each time you attack yourgroup's Strength is increased by {COM_1_VAL0_COM_1_VAL0} and theChoppa's Initiative is reduced by {COM_2_VAL0_COM_1_VAL0}. This effectcan be stacked up to three times.
1770 You deal {COM_0_VAL0_DAMAGE} to your enemy and you regain{COM_1_VAL0_COM_0_VAL0_TOD_ACTIONPOINTS} over the next{COM_1_VAL0_COM_0_DURA_SECONDS}.
1771 You deal increasing damage over the next{COM_2_VAL0_COM_0_DURA_SECONDS} for a total of{COM_2_VAL0_COM_0_VAL0_DAMAGE}.If you are overexerted, you deal{COM_6_VAL0_COM_0_VAL0_DAMAGE}.
1772 Deals {COM_0_VAL0_DAMAGE} and increases your target's cooldowntimers by {COM_1_VAL0} seconds for the next {COM_1_DURA_SECONDS}.
1773 Deals {COM_0_VAL0_DAMAGE} and reduces the target's outgoing healeffectiveness by {COM_2_VAL1}%.<BR>If you are overexerted, youdeal {COM_1_VAL0_DAMAGE} and reduce the target's outgoing healeffectiveness by {COM_2_VAL1}%.
1799 Absorbs {COM_0_VAL1_DAMAGE} for up to {COM_0_DURA_SECONDS}.
1800 Deals {COM_0_VAL0_TOD_DAMAGE} over {COM_0_DURA_SECONDS} to alltargets {COM_0_RADI_FEET} in front of you. Affected targets are stunnedfor {COM_1_DURA_SECONDS}.
1801 Deals {COM_0_VAL0_DAMAGE} and reduces Action Point costs by {COM_1_VAL1}% for {COM_1_DURA_SECONDS}.
1802 Deals {COM_0_VAL0_DAMAGE} to all targets {COM_0_RADI_FEET} infront of you. Affected targets are silenced and disarmed for{COM_1_DURA_SECONDS}.
1803 All heals used on enemies within a {COM_0_RADI_FEET} radius of youare reduced by {COM_0_VAL1}% for {COM_0_DURA_SECONDS}.
1804 You stomp the ground, knocking down targets within{COM_0_RADI_FEET} for {COM_1_DURA_SECONDS} and dealing{COM_0_VAL0_DAMAGE}.
 
Tryden, did Wurrzag tell you about Slayers too? Or where you there for that conversation? IMO, if Elves get tanks, Orcs and Dwarfs should get DPS'ers too.&nbsp;
 
Yes it was xpstatus but there is also xpstatus+g which gives you the amout of gold you have gotten and your rvr rank and when you will rank up.&nbsp;

Zaz
 
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