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I'm making an Emp for Arena PvP

Tryden

Administrator
Staff member
So right now, we only have one emp spec'd for arena PvP (Mahrissa), and we're gonna need another. I have a raid toon (Amy) and a zone PvP/arena 1 on 1 PvP toon (Kellion), but nothing for the arena, since rubi would be our rad/psi if we brought one.

Anyway, I'm making an emp troller, and was wondering what the best primary would be for the arena. I was thinking illusion, but then again I would have to go into the concealment pool anyway to get phase.

Your thoughts?
 
If you're going to make an EMP troller, might as well go with Gravity for Primary so that you can Dimension Shift if we're in an "oh shit!' situation.  Slow's also nice, and Singularity is probably the best pet for team arena PvP.

We will need our Blasters for this if we're going to be successful though.

Edit:  Why EMP though?  We need someone to cage =O
 
Test PvP rules say you can only have one person caging. And our cagers are gonna be sonic/sonic defenders (Clay's working on one). Also like I told some people, I'm going to ask Envy to come back to be our second Fire/EM blaster with Lanks. Spitfire is also training as our newest Fire/EM, and I have great faith in our young padawan
 
Lol, I have great faith in them too.  So we got Envy, Lanks, and Spitfire...oh wait did I forget someone?.....
.............
.............that's right...Aemon...=)

This is difficult for me to say...but we definitely need Stomp's tank as well.

We must incorporate team tp in FTW!!  I don't know how well my troller will do in team arena though...it's useful in base raids because people either defend a single point or attack a single point...and I can lay my AoE's down there...but in team arena where the only objective is killing and people jump around a lot?....I might have to work on my 41 Fire/Em Blaster as well.
 
.SPiNE said:
Lol, I have great faith in them too.  So we got Envy, Lanks, and Spitfire...oh wait did I forget someone?.....
.............
.............that's right...Aemon...=)

This is difficult for me to say...but we definitely need Stomp's tank as well.

We must incorporate team tp in FTW!!  I don't know how well my troller will do in team arena though...it's useful in base raids because people either defend a single point or attack a single point...and I can lay my AoE's down there...but in team arena where the only objective is killing and people jump around a lot?....I might have to work on my 41 Fire/Em Blaster as well.

Storms are basically no for team arena PvP. Stomp would get killed so much on his stoner that after about 5 mins the kill counter would just break.

Here's a video to show you what serious arena PvP is. It all goes down to the Fire/EM blasters killing as fast and as much as they can while emps and sonics stack buffs, shields and heals. You can see everyone has SS and SJ.

The only people I know who've been in team arena test PvP is me, Lanks, Aemon and Headshot.

Standard arena teams in hero Ladder PvP is what I'll list below:

2 Illusion/Emp Controllers with Hibernate and Phase. Another option is Primal for Power Boost (better Fort and Heals).

1Kinetic. Usually Kin/Psi or Kin/Sonic.Some teams take a /kin controller instead for dual phase.

2Sonic/Sonic Defenders ( for cages, clarity, shields and debuffs). These are pretty much thebusiest ATs on the team and can make or break the team.

3 Fire/EM Blasters. Fire for the most damage in the shortest amount of time. EM for Boost Range.

edit: for storms, I meant no as one storm on the team. There's always chance for disruption teams in arena PvP.

 
That's not even close to Lanks status =P.  There's not many people with smooth kiting like our SG members, so don't worry...you've got to believe!

That's just pretty much 0 skills.  Jumping around until Aim + BU is up and then go in for 1 person and jump around again until Aim + BU is ready again so you can attack =/

Yea, Stomp will die a lot but if he can taunt a Blaster off 1 of us quishies after that Blaster hit Aim + BU, that'll save us a lot of trouble.  We would rather have 1 person, Stomp, dying rather than 2 others.  I'm sure Stomp wont die from 1 or 2 Blasters on him that fast.  Stomp doesn't have to Taunt and stay there to take hits like he does in base raids, just taunt and teleport away so that they can't hit anyone else and would have to chase him around.  Taunt + TP everyone ftw.

What I still don't get is why SS + SJ?  SS is barely faster than SJ and while you're jumping, like throughout that whole video, you're not even using SS.
 
Most/All teams using 3 fire blasters? Fire is better for taking out groups, but ice is suppose to be more effective for strategic targeting in PVP. Eh, whatever, just throwing that out there.

So yeah, I got my sonic def out last night, and couldn't get a team... :p I'll keep working on her. Is there a good guild build available? Bleh, cages = lame lol. I hate phase powers in general.
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I'd say Illusion for the damage, but they have almost no holds or imobes... Grav would be good for hitting and stacking lots of holds and imobes for some high amounts of slowing of movement. Potentially even some holds and imobes, leaving us easy targets. Ice with all it's power slows can be brutal on enemies. Arena is about speed of movement and recharge and damage. Kill all their speed and their sitting ducks... Hum, I've got myself curious about ice fenders in PVP again... :p
 
.SPiNE said:
Lol, I have great faith in them too.  So we got Envy, Lanks, and Spitfire...oh wait did I forget someone?.....
.............
.............that's right...Aemon...=)

This is difficult for me to say...but we definitely need Stomp's tank as well.

We must incorporate team tp in FTW!!  I don't know how well my troller will do in team arena though...it's useful in base raids because people either defend a single point or attack a single point...and I can lay my AoE's down there...but in team arena where the only objective is killing and people jump around a lot?....I might have to work on my 41 Fire/Em Blaster as well.

Well, Majinora is built solely for duels and raids, he will under-perform like no other in a team PvP enviroment.

So, unless Tryden wants me to roll a new toon for this I'm pretty much out
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Honestly, whatever has more hit points is what i would choose for your emp, your resistance should be very high due to sonic shields and your IO bonuses, S/L is very easy to cap on trollers and defenders with sonic shields, just make sure you also have high fire and cold resist.

As for why fire blasters over cold? more dmg overall in the form of Damage over time, also seeing as how test blasters use hiber / phase they already have around 35% cold but only 19% to fire. therefore your dmg is getting cut if you use ice/eng build, keep in mind that energy attacks are hardly used as you *shouldnt* be able to melee someone that is jumping around (unless of course you have australian ping and see everything from 1 second away you can hit melee no problem)


My thoughts for emp, i like illusion/emp, i just like controllers for emps better because powerboost is up half the time where as on a defender it takes almost double the time to recharge.


To be honest if i was going to set up an arena team i'd have

2 sonic/psi
3 rad/psi
2 emp/psi
1 kin/psi*
1 cold/psi

the main way to get kills is to spike one target so that the emp doesnt have time to heal the person being attacked. The more health you have, the more time it gives for the emps to heal.


<font size=1>*if your Genma replace with a trick arror 'fender, lol</font>
 
I dont know Lanks.&nbsp; Having all /Psi like that doesn't really affect anything much.&nbsp; /Psi's base damage is already pretty low, add to the fact that there's a lot of powers that resists psi now.&nbsp; You've got the sonic to debuff resistance but still, that debuff could help a fire blaster out more than a /psi troller or defender.&nbsp; I still say that Blasters are necessary for any PvP.
 
Psi damage is only low because it is one of the least resisted damage types in the game, one of the big factors is that it has an increase in range, so when blasters get them you an have snipe range attacks firing off every second. Considering a team like the one i listed above. the 3 rads put one target at -90% resist without even using RI with slotted achilles proc. if so bump that up to -150%, then then sonics with sonic siphon can put it over -200%.
Considering a psi blaster has a base attack&nbsp; damage of around 1400 in aim and build up. now consider them attacking a target with -200% resistance. Generally one of the support toons or the blasters if their not caged. so they have no resist to begin with. They can be taken out quick.
 
My emp's at level 26 now, PLing him myself. Lanks if I can't get him to 50 by the team arena match, wanna let me play yours?&nbsp;
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Hmm, that's a good point you have there, Lanks.  Still, I guess it comes down to personal preference.  I don't like Psi for the fact that it animates slower and roots you, but I guess it was given further range to makeup for that.  Boost range will make that difference less noticeable though, you wont be able to avoid other ranged attacks because it's just hard to keep that 20 feet distance.

Chances are you'll always go up against some Blasters so they usually don't have resistance against anything anyways so Psi wouldn't matter there.

I was just saying that you need at least a Blaster somewhere.
 
For the Arena team, I'd say keep the fenders to rad and sonic blast... :p -res and -def with def bypass. Those are the most useful IMO. Ice and psi with the slows can be useful though. I'm sure others have put more time and thought into this though than I have...
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