<font color="#00ff00">I have no experience with the Psychic blast power set, so I really need slotting help pre-IOs. My big question is slotting subdue and psionic tornado. Does subdue recharge quickly; is it worth slotting a recharge reduc? And what about psionic tornado? If not, I want to put the extra slots in my radiant aura (recharge reducs).
I just did this at work btw. So I'll probably change around a few things like taking out the two slots in health.
</font>
+---------------------------------------------
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+---------------------------------------------
Name: Kellion
Level: 50
Archetype: Defender
Primary: Radiation Emission
Secondary: Psychic Blast
+---------------------------------------------
01 => Mental Blast ==> 2xAcc,3xDam
01 => Radiant Aura ==> 3xHeal,2xRech
02 => Radiation Infection ==> 3xToHitDeBuff,2xDefDeBuff,1xEndCost
04 => Accelerate Metabolism ==> 3xEndMod,3xRech
06 => Hasten ==> 3xRech
08 => Subdue ==> 2xAcc,3xDam,1xRech
10 => Combat Jumping ==> 1xDefBuff
12 => Lingering Radiation ==> 2xAcc,1xSlow,3xRech
14 => Super Jump ==> 1xJump
16 => Telekinetic Blast ==> 2xAcc,3xDam,1xRech
18 => Hurdle ==> 1xJump
20 => Will Domination ==> 2xAcc,3xDam,1xRech
22 => Health ==> 1xHeal
24 => Stamina ==> 3xEndMod
26 => Enervating Field ==> 3xEndCost
28 => Assault ==> 3xEndCost
30 => Tactics ==> 3xToHitBuff,1xEndCost
32 => Acrobatics ==> 3xEndCost
35 => Psionic Tornado ==> 2xAcc,2xDam,1xRech
38 => Super Speed ==> 1xRunSpd
41 => Conserve Power ==> 3xRech
44 => Power Build Up ==> 3xToHitBuff,3xRech
47 => Temp Invulnerability ==> 3xDamRes
49 => Total Focus ==> 2xAcc,1xDam,1xRech
+---------------------------------------------
01 => Sprint ==> 1xEmpty
01 => Brawl ==> 1xEmpty
02 => Rest ==> 1xEmpty
I just did this at work btw. So I'll probably change around a few things like taking out the two slots in health.
</font>
+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: Kellion
Level: 50
Archetype: Defender
Primary: Radiation Emission
Secondary: Psychic Blast
+---------------------------------------------
01 => Mental Blast ==> 2xAcc,3xDam
01 => Radiant Aura ==> 3xHeal,2xRech
02 => Radiation Infection ==> 3xToHitDeBuff,2xDefDeBuff,1xEndCost
04 => Accelerate Metabolism ==> 3xEndMod,3xRech
06 => Hasten ==> 3xRech
08 => Subdue ==> 2xAcc,3xDam,1xRech
10 => Combat Jumping ==> 1xDefBuff
12 => Lingering Radiation ==> 2xAcc,1xSlow,3xRech
14 => Super Jump ==> 1xJump
16 => Telekinetic Blast ==> 2xAcc,3xDam,1xRech
18 => Hurdle ==> 1xJump
20 => Will Domination ==> 2xAcc,3xDam,1xRech
22 => Health ==> 1xHeal
24 => Stamina ==> 3xEndMod
26 => Enervating Field ==> 3xEndCost
28 => Assault ==> 3xEndCost
30 => Tactics ==> 3xToHitBuff,1xEndCost
32 => Acrobatics ==> 3xEndCost
35 => Psionic Tornado ==> 2xAcc,2xDam,1xRech
38 => Super Speed ==> 1xRunSpd
41 => Conserve Power ==> 3xRech
44 => Power Build Up ==> 3xToHitBuff,3xRech
47 => Temp Invulnerability ==> 3xDamRes
49 => Total Focus ==> 2xAcc,1xDam,1xRech
+---------------------------------------------
01 => Sprint ==> 1xEmpty
01 => Brawl ==> 1xEmpty
02 => Rest ==> 1xEmpty