SigmaEx
Member
I know that there has been a tier list out(which some of you probably know i disagree with some portions of it)...So i wanted to make a theory-craft thread of our own.
I have spent all of my time in alpha leveling multiple classes to 50 and experimenting with many a type of combo's, both skill and class. When it comes down to it, no matter how much i experiment i still need others input and observations cause i can always miss such a small detail that can completely change a class's outcome.
Anyways ill be posting my findings overtime here and i encourage others to do the same. Remember this is gonna be a post for learning and improving so no getting butt hurt if your idea gets shut down with reasonable explanation. There are sadly some builds that just cant really be viable but that is any game.
Mage tanks-I have spent ALOT of time working and dissecting the makings of a mage tanks. My opinion on which are the top tier mage tanks are as follows:
-Defiler
-Swiftstone
-Cabalist
-Dreambreaker
-Skullnight
-Dreadnaught
In this post i will cover Defiler and Cabalist and will comeback to the other builds at a later time.
Defiler\Cabalist- I put the two together cause of there similarities. Defiler is Occ/Witch/Defense and Cabalist is Sorc/Witch/Defense. The main power from these builds Come from witchcraft cc and enervate->mudhand combo. While defiler is more about whittling down the opponent, Cabalist is able to chunk an opponent through large burst combos.
Here is an example build for both.
Cabalist- http://archeagedatabase.net/us/calc/86603
Defiler- http://archeagedatabase.net/us/calc/86613
As you can see for Cabalist You dont have any "spamable" attacks. You lack the ability instacast fireball, but you retain burst combos, stickiness through cc, and survivability. The main damaging combo would be similar to a daggerspell; bubble->chain lightning mid bubble travel time->arc lightning->dahutas breath. Good openers can range from flamebarrier->fear, Enervate->mudhand, Focul concusion->fear. You further increase your defense with insulating lens and if you really wanted to you could switch out one point for magic circle to further give yourself a dps boost. You can further extend sleep duration with freezing earth by 10 seconds further increasing your ability to isolate targets in a fight. It is a very well rounded pvp class.
A defiler has many similarities with cabalist but is less dependant on combos, making it a slightly more mobile class but lacking the amount of burst a cabalist has. In exchange for the burst, defiler makes up in extra easy to land cc's. Hell spears is an aoe instacast impale able to interrupt combos easily with its extremely fast cast animation and stillness is a great silence/interrupt ability. Crippling mire by its self is a terrible ability but when combo'd with boastful roar you turn it into a channeled stun that ticks for continual damage. One weakness of defiler is cast times but with the ability to have long potential cc's to hold off enemies you can pretty easily offset that weakness. Also as a defiler you can actually invest less in occultism and still be capable, allowing you to put more points in defense or witchcraft if you desire.
Thats it for my write up. I'll add details about the other classes listed at a later time.
I have spent all of my time in alpha leveling multiple classes to 50 and experimenting with many a type of combo's, both skill and class. When it comes down to it, no matter how much i experiment i still need others input and observations cause i can always miss such a small detail that can completely change a class's outcome.
Anyways ill be posting my findings overtime here and i encourage others to do the same. Remember this is gonna be a post for learning and improving so no getting butt hurt if your idea gets shut down with reasonable explanation. There are sadly some builds that just cant really be viable but that is any game.
Mage tanks-I have spent ALOT of time working and dissecting the makings of a mage tanks. My opinion on which are the top tier mage tanks are as follows:
-Defiler
-Swiftstone
-Cabalist
-Dreambreaker
-Skullnight
-Dreadnaught
In this post i will cover Defiler and Cabalist and will comeback to the other builds at a later time.
Defiler\Cabalist- I put the two together cause of there similarities. Defiler is Occ/Witch/Defense and Cabalist is Sorc/Witch/Defense. The main power from these builds Come from witchcraft cc and enervate->mudhand combo. While defiler is more about whittling down the opponent, Cabalist is able to chunk an opponent through large burst combos.
Here is an example build for both.
Cabalist- http://archeagedatabase.net/us/calc/86603
Defiler- http://archeagedatabase.net/us/calc/86613
As you can see for Cabalist You dont have any "spamable" attacks. You lack the ability instacast fireball, but you retain burst combos, stickiness through cc, and survivability. The main damaging combo would be similar to a daggerspell; bubble->chain lightning mid bubble travel time->arc lightning->dahutas breath. Good openers can range from flamebarrier->fear, Enervate->mudhand, Focul concusion->fear. You further increase your defense with insulating lens and if you really wanted to you could switch out one point for magic circle to further give yourself a dps boost. You can further extend sleep duration with freezing earth by 10 seconds further increasing your ability to isolate targets in a fight. It is a very well rounded pvp class.
A defiler has many similarities with cabalist but is less dependant on combos, making it a slightly more mobile class but lacking the amount of burst a cabalist has. In exchange for the burst, defiler makes up in extra easy to land cc's. Hell spears is an aoe instacast impale able to interrupt combos easily with its extremely fast cast animation and stillness is a great silence/interrupt ability. Crippling mire by its self is a terrible ability but when combo'd with boastful roar you turn it into a channeled stun that ticks for continual damage. One weakness of defiler is cast times but with the ability to have long potential cc's to hold off enemies you can pretty easily offset that weakness. Also as a defiler you can actually invest less in occultism and still be capable, allowing you to put more points in defense or witchcraft if you desire.
Thats it for my write up. I'll add details about the other classes listed at a later time.