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STATES TF

X_Stomp_X

Active Member
Ok I was doing somethinking for the TF, we are going to need to spend a little time filling the base with wakies and things of that nature.  Ill drop everything that i have and earn in the next couple of days to help out as well.

Also, we will need two other things.

1) Some one to take picture.  LOTS of pictures so we can properly show off on the website
face_happy.gif


2) some one to do some research as to what we will be facing and, if possible, a guide of some sort. 

I personally think that Try does an exceptional job with pictures and such, and im pretty sure that False has run this before too, or at least that what i remember him saying.  I could be wrong.

So with this being said, This will be the official Benidiction States TF thread.  Post any and all info, strats or ideas here.  I will moderate the thread.  Please only serious post about the topic please.
 
Hey,

I have done this tf more then a couple times.  I got 2 successful master runs down as well.  So if we have the toons we need we should be good.

False
 
Dark Fire Night said:
Hey,

I have done this tf more then a couple times.  I got 2 successful master runs down as well.  So if we have the toons we need we should be good.

False
Well, Give us a list of what we need.  And some jints about where and when we should do things is a good thing too.

Come on, the TF is 2 days away and nothing from anyone, Including myself.  Im looking stuff up tonight so keep checking this post.
 
I will over vent the base is well stocked anyway I am planning to do it mission by mission when we go and do it as long as everyone listens as we go should be no worries.

False
 
no problem with researching the tf before hand but that the way I have done it each time I got the master and figured it would be easiest to do it that way.  Bring a full tray of inspirations and other then that its covered well.

False
 
I did some looking on the forums those who are interested for the statesman should look at this.

This is pulled from forums.

<table class="tableborders" cellpadding="3" cellspacing="1" width="100%"><tbody><tr><td class="lighttable" width="83%"><font class="post">I'm posting this in hopes of promoting diversity in MoSTF teamcomposition and to encourage players to attempt or to continueattempting MoSTF runs. Some of these theories/facts may be inaccurateand I encourage others to correct me and to add to the pool of infoabout MoSTF. This isn't meant to be a full nor definitive guide becausethere are too many things I don't know about STF. Our general theory is"Minimize risks during the most dangerous parts of STF and keep it simple". I've tried to address what I feel are the most dangerous encounters of the MoSTF.


Best Practices aka Recommendations

Eachalt should have a full inspiration tray that best enables them tosurvive. The majority of the tray should be Breakfrees, Lucks, Respitesand perhaps Sturdys. Each person should condition themselves to use theinspirations often and unsparingly. Fill up between missions as needed.Use inspirations to keep yourself safer and to shorten the duration ofthe highest risk parts of the task force (rage & insight means moredamage = shorter fights). Refill inspirations between missions asneeded. Refill during the final mission but keep 2-3 people in themission as a precaution.

Deaths can happen when least expected.Stay together and play conservatively. Speed & rushing are yourenemies. Take extra precautions normally skipped when rushing throughtask forces. For example you may clear the extra mob next to thesecurity chief if the space is needed.

Have an afk plan.Hopefully everyone knows where and when they can go afk with reasonablesafety (during the search for the Security Chief is NOT one of thosetimes). If a teammate is having connection issues, be extra careful towatch them because you may need to keep them alive as they disconnect.Stay disciplined during planned afk times and try plan them betweenmissions.

Keep the plan simple. The leader needs to give clear instructions and be sure everyone understands them.


Strike the Thorn Tree

We prefer to stealth and tp the team into the final/AV room to avoid any mishaps with the Rogue Isle Villains when possible.

TheThorn Tree AV threatens approximately the lower 1/3 of the room. Theless time the team spends in front of the AV, the less risk there is ofa problem. It is critical that everyone have the inspirations that givethem a chance to survive getting hit/held/immobilized. Everybody shouldhave: Respites, Break Free & Lucks. Additionally, using Ragesduring the clearance of the danger zone shortens the time during whichteam members are at risk. If anyone is hit by the AV, they need to useinspirations and break line of sight as quickly as possible. It isrecommended that the team use 1-2 lucks while in the AV threatened area.

Minimizethe time the team is in the zone threatened by the Thorn AV ifpossible. When clearing the CoT we try to have the Tank bring thefights to the team so that the AV doesn't threaten the rest of theteam. For the vines, Tanks can start clearing the AV threatened areawhile the rest of the team starts with the safer areas.

Stop Lord Recluse!

Usuallywe prefer to clear all the mobs on the ramps and the ground above/infront of the Inner Circle before proceeding. This gives a clear path toretreat from a multiple pull. At a minimum the upper level needs to becleared to give room for the AV pulls.

Standard rules of pullingapply once you know that the Inner Circle AVs have line of sight pastthe top of the ramp. Any AV that can see the sniper or anyone else atthe top of the ramp will give chase, so the tank & the sniper needto be hidden or break LoS immediately after the snipe is taken. Ifmulitple AVs are agro'd call for a withdrawal of the team to the boatand, if necessary, the hospital for safety. Someone should maintainwatch for added AVs after a pull. Have a plan to deal with a second AV,generally a retreat to the hospital on the boat.

Our order for AVs: Ghost Widow, Scirocco, Captain Mako, Black Scorpion

Ghost Widow

Thetank needs sustained hold protection buffs such as Clear Mind, IncreaseDensity, etc (approximately 8 are needed). The tank taunts, (preferablyat range), while layered in protection: approximately 6-8 Clear Mindsor Increase Densities (or the like). A supplement to that protection isto have adequate Psi defense in the form of Fortitude (etc), luckinspirations and set bonuses (Elusive Mind accolade power helps but theduration is short). Any scrappers should attack GW from the sideopposite the tank so that any change of agro is more easily detected.If the scrapper finds GW turning to face them, they should stopattacking immediately and back off. Your empath is your back up hereand might be able to save the tank or a scrapper that has been held bya combination of healing & Adrenalin Boost. Some teams withadequate damage may opt to keep any melee away from Ghost Widow toavoid the risk of being hit by her Soul Storm hold and its massive DoT.For some teams the tank should be in melee with Ghost Widow to ensurestronger agro on the tank.

Mako

I've beenplacated while pulling him and been unable to taunt him during thebeginning of the fight, so the team needs to be wary if Mako turns hisattention on them.

Arachnos Flier

The Flieris one of the most dangerous foes in the entire task force. Thanks toothers on the boards (and a global channel on Protector) it has beennoted that it spawns in 20 minute intervals from the moment the firsthero enters the "Stop Lord Recluse!" map. Typically we try to use thatknowledge to plan afk time for a break and to refill inspirations forthe Towers & Lord Recluse. Another suggested method is to drop theFlier twice before attacking the Red Tower. If this method is usedtrack the 20 minutes against the rate at which the team is dropping thetowers or have a pre-planned withdrawal to drop the flier respawn after1 or 2 towers have been dropped as others have been suggested on theboards. If you need to withdrawal after any towers have beendropped/damaged, whether planned or unplanned, try not to leave anyliving repairmen when you do so. Though a safe withdrawal is muchhigher priority than dropping repairmen.

Lord Recluse and the Towers

Theorder we prefer to drop the Towers is Red, Yellow, Green, Blue. Do nottank Lord Recluse from range nor punchvoke as either may trigger aspawn of Bane bosses. He is sensitive to range taunts from the tank;the tank should literally be next to him to minimize risk of *Banespawns. The supporting Empath should stay at maximum range from LordRecluse while able to buff/heal the tank, either from behind or fromabove the fight if hover is available. Radiation Infection (to hitdebuff toggles) target Lord Recluse (after agro is established) andEnervating Field (resist debuff toggles) target the Tower beingattacked. Because of the risks to the team when moving him &because of the need to stay close to him to minimimize/avoid Banespawns, we now tank him from the center of the courtyard (We used tomove him closer to the tower to get the benefit of the damage debufffrom Enervating Field). Banes will despawn after a few minutes even ifwhile taunted/engaged with the tank.

*In three very recent runs(and one previous run) Lord Recluse has spawned a very large number ofBanes during the initial attempt on the Red Tower. This doesn't seem tohappen consistently though it has been a more frequent lately. If thisoccurs the tank may need to take additional inspirations to survive theBanes and continue holding agro on Lord Recluse while the team dropsthe red tower. If necessary, when the Red Tower is dropped (and thereare no repairmen present), the team retreats to the ship and the tankretreats last. That seems to put everyone out of agro range but neverassume you are safe. Allow the banes to despawn and assess the timeuntil the next flier spawn to decide if the team can drop another Towerbefore it returns. In the few cases this has occured, Lord Recluse'sspawn of Banes have diminished after the Red Tower has dropped. TheBanes will despawn after a few minutes even if engaged by Tanker taunt.The retreat, if necessary is to allow for the despawn of the Banes.

Ifmoving to pass inspirations to the tank, do not step behind the tank.Pass inspirations from max range and from the side of the tanking. LordRecluse will sometimes use an AoE which defeated our empath on oneattempt (the only death on that run). Remember that the 20 minute timeron the Flier from it's last respawn, not it's last defeat.

Whenthe towers have fallen, take Lord Recluse to one of the deepest corners(NW or NE) to avoid respawned flier agro. The tank should not put hisback directly to the pillar or the wall because the Banes that beginspawning at roughly 25% health for Lord Recluse seem to spread outfurther which increases the risk to the rest of the team. As the Banesspawn or just before, it's a good idea for the squishies to use lucksif they still have any.

THE TEAM

You do not need ideal team to complete the MoSTF. Every AT can contribute in some way, making different parts of theSTF safer. That said (and paraphrased from another person's post) you do need to take a team that is capable of completing a STF. Those familiar with and especially those highly experienced in theSTF are very helpful. When you take a first time STF runner, anexperienced teammate needs to mentor that teammate. Don't assume ateammate new or relatively new to the STF understands the plan or thedangers. A blend of some debuffing and buffing is highly recommended.Patience and persistence are values of MoSTF teams; the number of teamsfailing MoSTF outnumber those that succeed by a large factor.

Quotedfrom the European forums: "Best advice is what has already been said.Dont take it too seriously and have fun! Dont look to pass blame ifanyone dies..those things happen."

Disclaimers : This iswritten from a (fire) tank-centric view. The sources of the informationinclude the forums, chats with others and a bit of personal experience.Familiarity with the STF is assumed. I have tried to make thesuggestions as general to team composition as possible but they arebiased on my experiences.

<font class="small">Edited by Impyre (01/05/08 02:41 PM)</font></font>

<table align="left" border="0" cellpadding="0" cellspacing="0" width="100%"><tbody></tbody></table></td></tr><tr><td class="lighttable" width="83%">
<font class="post"> reported MoSTF teams from various sources (note the variety)

(stone/stone tank)
(Invul/SS Tank)
(Eng/eng blaster)
(Blaster)
(Illusion/Rad Controller)
(empath defender)
(Empath defender)
(Kin/elec Defender)

(Ill/Emp controller)
(DM/SR scrapper)
(Invuln/SS tank)
(Invuln/Fire tank)
(Grav/Kin controller)
(Fire/Fire blaster)
(Dark/Dark defender)
(Fire/Energy blaster)

Invul / Super Strength Tank
Stone / Stone Tank
Fire / Super Strength Tank
Empath / Psi Defender
Fire / Energy Blaster
Illusion / kin Controller
Grav / Rad Controller
Grav / Empath Controller

Stone Stone Tank
Storm/Rad Blast defender
Empathy/Psy Defender
Illusion/rad troller
Rad troller
Rad defender
Empath/elec defender
Fire/kin troller

(MA/SR Scrapper)
(Stone/Stone Tank)
(Katana/Regen Scrapper)
(Ice/Ice Blaster)
(Ice/Energy Tank)
(Empathy/Radiation Defender)
(Illusion/Kinetics Controller)
(Fire/Radiation Controller)

Stone/Stone Tanker
Fire/Fire Tank
Grav/FF Controller
Ice/FF Controller
Ill/Emp Controller
Rad/Psi Defender
Kin/Rad Defender
Mind/Rad Controller

nrg/nrg blaster
ar/nrg blaster
rad/rad fender
ill/emp troller
dk/dk defender
mind/rad troller
kin fender
fire/fire tank

(Earth/Rad Controller)
(Dark/Dark Scrapper)
(Gravity/Empathy Controller)
(Fire/Fire Tanker)
(Kinetics/Electric defender)
(Fire/Fire Blaster)
(Rad/Rad Defender)
(Fire/Energy Blaster)

Emp/Elec defender
Fire/Fire tanker
MA/Sr scrapper
Ill/Rad troller
Fire/Kin troller
Spines/Regen scrapper
Fire/Fire blaster
Rad/Rad defender

dk/dk defender
ill/storm controller
ill/storm controller (earned STF and MoSTF badge on same run)- False Huricane
fire/fire tank
fire/kin controller
mind/rad defender
fire/ blaster
emp/nrg defender

earth/rad troller
elec/elec blaster
fire/fire tank
kin/psi fender
ill/rad troller
fire/dev blaster
mind/emp troller (had never made it past the Thorn AV tree in any previous STF attempt)
force field troller</font></td></tr></tbody></table>
False
 
Srsly False, Srsly.&nbsp; AWESOME INFO!!!!!!!!!!!!!!


+238t591238567823456[23485626 points for you.

what points are for i have no idea.&nbsp; but they are so yours!!!

People read this and take notes.

False, again, great stuff
 
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