Yesterday's cross-continent trade run did not go as well as we (especially Krampus and I) would have liked. I slept over the events that led up to our ultimate demise at the hands of the zergfest that is FoE and have come to several realizations. The primary of which is that we are very inexperienced at defensive sea warfare (the second of which is that FoE isn't good at it even though it's all they do). The following are some items I realized yesterday.
1) We were not completely screwed until they bubbled me off of the wheel.
2) Our interception clippers need more practice.
3) Casters should not be on radar.
4) Our interception clippers ultimately slowed the trade ship down by slowing their clipper down.
5) I still have no idea why their line didn't break.
Once the fighting started, Krampus correctly asked everyone to purple up. However, we should not just attack any of them; being bubbled off of the wheel made me realize that only two people on the assaulting clipper matter: the person on the harpoon and the person on the wheel. Everyone else is just meat fodder, and should mostly be ignored. If we had gotten either one of them away from their post, they would have failed and Krampus would have more Gilda Stars right now.
We already knew this but frigid tracks stuns the person on the harpoon and renders them incapable of holding on to our boat. This is why casters like Darra should not be on the radar, but instead towards the back. I would like Darra to train someone (not dragon ) to use the radar, i.e., with what to call out and what not to call out. This will free her up to use frigid tracks and bubble effectively. We need more casters in order for this to be most effective, but we should get our current casters proficient at this.
In order to prevent future failures from happening, I will be hosting War Games soon (using my own fuel). I realize we hardly have 10 people on most of the time, so we will split ourselves into 2 small raids.
Defense:
Merchant ship crew: 1 person on radar (not a caster), me on the wheel, Darra, and Krym beside me to defend against the clipper with conq arrow, bubble, and frigid tracks. If we can spare it, a melee next to me waiting to take the wheel if I get bubbled/conqd.
Defense clipper: 1 person on the wheel, 1 person on harpoon.
Offense:
Attack clipper: 1 person on harpoon, 1 person on wheel, and if we can, 1 caster/ranged with some sort of ranged cc.
As we grow, I'd like to add to the offense team to make it more realistic. Ultimately, I'd prefer the offense team outnumber the defense by 2:1 at least, this will drive home the importance of evasion. The first of these may happen tonight, or at some point this weekend. I'll be prowling online to see how many people are on.
1) We were not completely screwed until they bubbled me off of the wheel.
2) Our interception clippers need more practice.
3) Casters should not be on radar.
4) Our interception clippers ultimately slowed the trade ship down by slowing their clipper down.
5) I still have no idea why their line didn't break.
Once the fighting started, Krampus correctly asked everyone to purple up. However, we should not just attack any of them; being bubbled off of the wheel made me realize that only two people on the assaulting clipper matter: the person on the harpoon and the person on the wheel. Everyone else is just meat fodder, and should mostly be ignored. If we had gotten either one of them away from their post, they would have failed and Krampus would have more Gilda Stars right now.
We already knew this but frigid tracks stuns the person on the harpoon and renders them incapable of holding on to our boat. This is why casters like Darra should not be on the radar, but instead towards the back. I would like Darra to train someone (not dragon ) to use the radar, i.e., with what to call out and what not to call out. This will free her up to use frigid tracks and bubble effectively. We need more casters in order for this to be most effective, but we should get our current casters proficient at this.
In order to prevent future failures from happening, I will be hosting War Games soon (using my own fuel). I realize we hardly have 10 people on most of the time, so we will split ourselves into 2 small raids.
Defense:
Merchant ship crew: 1 person on radar (not a caster), me on the wheel, Darra, and Krym beside me to defend against the clipper with conq arrow, bubble, and frigid tracks. If we can spare it, a melee next to me waiting to take the wheel if I get bubbled/conqd.
Defense clipper: 1 person on the wheel, 1 person on harpoon.
Offense:
Attack clipper: 1 person on harpoon, 1 person on wheel, and if we can, 1 caster/ranged with some sort of ranged cc.
As we grow, I'd like to add to the offense team to make it more realistic. Ultimately, I'd prefer the offense team outnumber the defense by 2:1 at least, this will drive home the importance of evasion. The first of these may happen tonight, or at some point this weekend. I'll be prowling online to see how many people are on.