What's new
Vindictive

Register a free account today to become a member. Once you're approved, you'll able to participate on this site by adding topics and posts, as well as connect with other members through your own private inbox. We are not legally responsible if you're sexually harassed by Spine.

Prof Dak's Q&A Thread

Dakieto

Member
This is the offical one and only Q&A thread on the game if you have any questions regarding the game, i7 or need guidance on what powers to pick for your build fire em up here. I will try my best to answer if i can't hopefully someone else will...
 
I'm kinda into this guy and I don't know if he likes me back. He gets really aggressive sometimes, and I always feel odd around him because he's big, red and has lots of spikes on him. What should I do? I know if I ask him to go steady, it'll be HELL on us.

-Signed, confused
 
rad infection and enervating field are the only two powers that debuff one is def/acc and other is dmg/res the value is 22.5%. I would recommend you download character builder some info there are wrong but its mostly uptodate.
 
Dakieto said:
rad infection and enervating field are the only two powers that debuff one is def/acc and other is dmg/res the value is 22.5%. I would recommend you download character builder some info there are wrong but its mostly uptodate.
Thanks Dak, that all I needed to know.  My next toon is gonna be /Rad and I was wondering if the debuff is worth while.  Thanks again.
 
Any debuff is worth it.  Especially /rad because of the duality of it.  Both debuffs effect two aspects of the opponent and it can affect an area of people.  Thats what makes /rad so strong.  Now, if we go back to the ideas thread, if we have 2 /rads per team... 
 
Stone Fang said:
Any debuff is worth it.  Especially /rad because of the duality of it.  Both debuffs effect two aspects of the opponent and it can affect an area of people.  Thats what makes /rad so strong.  Now, if we go back to the ideas thread, if we have 2 /rads per team... 
 And thank you Prof Stone.  The complete and total OBVIOUSNESS of that post makes me quiver in my already full to the brim boots of knowledge.  Thanks.  LOL, Sorry Stone, I couldnt help it.
 
Stone Fang said:
Any debuff is worth it.  Especially /rad because of the duality of it.  Both debuffs effect two aspects of the opponent and it can affect an area of people.  Thats what makes /rad so strong.  Now, if we go back to the ideas thread, if we have 2 /rads per team... 
the sg is turning out to be all brute sg...
Anyway when it comes to debuffs /cold is one of the best every power except for drop shields and frostwork debuffs something ofcourse it does not have a heal or rez thou.
 
Dakieto said:
Stone Fang said:
Any debuff is worthit.  Especially /rad because of the duality of it.  Bothdebuffs effect two aspects of the opponent and it can affect an area ofpeople.  Thats what makes /rad so strong.  Now, if we go backto the ideas thread, if we have 2 /rads per team... 
the sg is turning out to be all brute sg...
Anywaywhen it comes to debuffs /cold is one of the best every power exceptfor drop shields and frostwork debuffs something ofcourse it does nothave a heal or rez thou.

Sorry, but Brute's are the only things I roll Villain side.  Everything else I hate playing so far.
 
Brutes are a good thing to have for Raids and suck, but ive found its hard for them in say, Siren's Call.  The lack of people who will sit there and let you beet on them untill you have a full fury bar has seriously made me hesitant to make a brute and keep it for any length of time.  But, in my opinion, a /Rad corruptor would be fun in any cituation.  Both in and out of PvP.  The debuffs that are worth while in my mind are available at lower lvls, making even Bloody Bay a fun place to stomp Heros.  Just my thoughts....
 
Fury in PvP is bugged and my newest Brute, Bagan, won't be sittingthere beating on someone for very long since he's Energy Melee/Invul,especially once Fury gets fixed.

How is it bugged right now you ask?  Our Fury is building at therate of beating on a minion when it's supposed to build as if we'rebeating on an AV, which would double or triple it's generationrate.  See the problem?  Yeah, once it gets fixed, Brutes aregonna be major trouble.
 
Well, to be completely honest, i didnt know that there was going to be a change.  What will the fury building change be for PvP?
 
I just told you dumbass, they're gonna change it so that it builds as if we're fighting an AV instead of a minion.
 
Hell, calm down.  Remember, he's a stalker.  He doesn't catch on very quick
face_wink.gif
 
Hock said:
I just told you dumbass, they're gonna change it so that it builds as if we're fighting an AV instead of a minion.
Oh, so there is a difference from fighting an AV as opposed to a LT or minion?  See, ive never really played one past lvl 10 or so.
 
Back